Author: Alik (---.pitt.edu)
Date: 03-29-2000 06:45
I recently bought a new modem. The first Baldur's Gate game came with it. I've found the thing to be surprisingly addictive. More importantly, though, the use of the computer can turn complete-ruleset AD&D into something enjoyable. The game is a lot more realistic if one uses the complete individual initiative, casting time, weapon speed (etc.) rules, but doing so in regular tabletop means spending hours looking up modifiers.
I'd really like to have engines like this to automate combat bookkeeping for any RPG. I think it'd be very nice if, instead of minis and hexmaps, one had a bunch of networked laptops and "virtual miniatures" interacting in a battleground complete with terrain features. (SJG seems to agree; GURPS Myth is approaching this concept.) The rest of the stuff will probably need to be handled in the minds of players and GM, simply because it's impossible to code in everything a player might ever want to do. Still, automation of combat would really make RPGs a lot more fun, IMHO.
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