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RPGnet
 
 physical/social/mental
Author: wml (---.verizon.net)
Date:   07-09-2005 11:56

Personally, I prefer to group attributes by what broad method of problem solving they are associated with. For example, overcoming a problem through physical force or skill, talking one's way out a problem, or thinking one's way out. This means attributes like appearence are "social" and not mixed physical/mental, and attributes like charisma fullfil entirely different roles from, say, intelegence.

Then, when designing a game system, decide how much you want to emphasize the three different paths of problem solving. If the game is primarily hack and slash, social and mental attributes become irrelevent, and should either be dropped entirely or merely used as parts of the magic system. On the other hand, if a game is seeking to balance all three methods, games that put undue emphasis on physical attributes may be inappropriately designed.

 Topics Author  Date
 physical/social/mental  
wml 07-09-2005 11:56 
 RE: physical/social/mental  new
Sergio Mascarenhas 07-10-2005 20:49 
 overlooked social attributes  new
heratyk 07-14-2005 16:51 
 RE: overlooked social attributes  new
Sergio Mascarenhas 07-17-2005 19:49 

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