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 Arbitration and Fairness
Author: Andrew Martin (---.co.nz)
Date:   05-31-2002 15:31

> 4) arbitration of favouritism and fairness on the part of the GM.
> I think Andrew does not really address the last point, though...

That's right. I didn't address that issue at all. I've been thinking further since those posts in the forum. There needs to be a explicit system or contract between players and GM, and between players. The system between players and GM determines the quality (?terminolgy) of the game, from gritty realism to heroic fantasy, from episodic like a drama TV series, to comedy.

For a gritty, realist game, combat would be fast and fatal, with consequently high mortality to the characters of foolish players or those players who make one mistake. Every encounter is like every other encounter and PCs can die easily.

For a story-like game, insignificant conflict is short and automatically a win to the hero, showing the audience how powerful the hero is. Significant conflict is longer and drawn out, costs the hero resources, and usually results in the hero winning at some cost.

I'm sure there's other types of genre that can be described in general terms.

 Topics Author  Date
 Arbitration and Fairness  
Andrew Martin 05-31-2002 15:31 
 RE: Arbitration and Fairness  new
FXR 05-31-2002 19:27 
 RE: Arbitration and Fairness  new
Sérgio Mascarenhas 06-01-2002 08:44 
 RE: Arbitration and Fairness  new
aeon 06-02-2002 19:02 
 RE: Arbitration and Fairness  new
Sérgio Mascarenhas 06-03-2002 02:39 
 RE: Arbitration and Fairness  new
FXR 06-02-2002 14:31 
 RE: Arbitration and Fairness  new
Sérgio Mascarenhas 06-03-2002 02:37 

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