Author: Mock (---.agilent.com)
Date: 02-22-2002 14:02
This may seem like a stupid question, but with specific regard to the brief interlude about scaling the background to the players--am I correct in understanding that this concept is of primary use to the GM--especially with regard to constructing plots? And if so, how is it different from scaling challenges based on the player?
For instance, if I design an adventure, using this method I simply say "and here there will be a moderate challenge, and here another one, and then this one will be taxing," etc. etc. Then, when the game is played, I examine the players and say "Well, they're all Veterans, so for a moderate challenge they'll need to fight Regular soldiers."
I see how this would be a useful tool: it makes it very easy to have a broad plot that scales rapidly to the players involved, but I'm not sure I see how this is fundamentally different than gauging the level of challenge based on the players. In the above situation, if I have one Master-level player in the group of Veterans, then regardless of what I planned, the encounter will be less difficult for that player, while it maintains the originally planned difficulty for the others.
Am I misinterpreting this?
-Mock
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