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 Not sure I'm seeing the difference...
Author: Mock (---.agilent.com)
Date:   02-22-2002 14:02

This may seem like a stupid question, but with specific regard to the brief interlude about scaling the background to the players--am I correct in understanding that this concept is of primary use to the GM--especially with regard to constructing plots? And if so, how is it different from scaling challenges based on the player?

For instance, if I design an adventure, using this method I simply say "and here there will be a moderate challenge, and here another one, and then this one will be taxing," etc. etc. Then, when the game is played, I examine the players and say "Well, they're all Veterans, so for a moderate challenge they'll need to fight Regular soldiers."

I see how this would be a useful tool: it makes it very easy to have a broad plot that scales rapidly to the players involved, but I'm not sure I see how this is fundamentally different than gauging the level of challenge based on the players. In the above situation, if I have one Master-level player in the group of Veterans, then regardless of what I planned, the encounter will be less difficult for that player, while it maintains the originally planned difficulty for the others.

Am I misinterpreting this?

-Mock

 Topics Author  Date
 Not sure I'm seeing the difference...  
Mock 02-22-2002 14:02 
 RE: Not sure I'm seeing the difference...  new
Sérgio Mascarenhas 03-01-2002 05:17 

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