Author: Darrin Bright (---.westgroup.com)
Date: 05-04-2005 11:19
I don't get it.
You make a big point about trying to design more realistic rules that are "pragmatic".
But the bulk of the article is on theory.
So, unless the next article consists of transcripts of actual playtest sessions, maybe it's best if I assume you are trying to talk about "pragmatic" game design in a theoretical way.
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