Author: Val.S (---.btcentralplus.com)
Date: 12-27-2005 09:40
Not really seeing how Rifts is particularly more player-centric than most other RPG's.
Rift's is good for it's players more for having not bothered with defining the universe beyond broad strokes than for facilitating the players as movers and shakers by design.
There are no drama points or similar which 'actively' foster player-driven/inspired twists to the story for example. Wether they actually have any say is entirely up to whoever is GMing.
A lack of active limitations (or particular care on that score) is not the same as positively facilitating something. How much can the PC's affect the Metaplot of the War with Tolkeen campaign books? Not much more than those dragon for president things you mention...
Having no well defined themes that the players can grasp onto to truly propel themselves deeply into character and 'world' can, depending on player's preference, also be considered a weakness.
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