Notice: Undefined variable: adPrefs in /var/www/rpgnet/include/header-sub.phtml on line 7

Notice: Undefined variable: coLogo in /var/www/rpgnet/include/header-sub.phtml on line 23
RPGnet
 
 Rift's being player centric?
Author: Val.S (---.btcentralplus.com)
Date:   12-27-2005 09:40

Not really seeing how Rifts is particularly more player-centric than most other RPG's.

Rift's is good for it's players more for having not bothered with defining the universe beyond broad strokes than for facilitating the players as movers and shakers by design.

There are no drama points or similar which 'actively' foster player-driven/inspired twists to the story for example. Wether they actually have any say is entirely up to whoever is GMing.

A lack of active limitations (or particular care on that score) is not the same as positively facilitating something. How much can the PC's affect the Metaplot of the War with Tolkeen campaign books? Not much more than those dragon for president things you mention...

Having no well defined themes that the players can grasp onto to truly propel themselves deeply into character and 'world' can, depending on player's preference, also be considered a weakness.

 Topics Author  Date
 Rift's being player centric?  
Val.S 12-27-2005 09:40 
 RE: Rift's being player centric?  new
Sergio Mascarenhas 12-27-2005 20:59 
 RE: Rift's being player centric?  new
Ross Winn 12-28-2005 07:09 
 RE: Rift's being player centric?  new
Val.S 12-28-2005 09:21 
 RE: Rift's being player centric?  new
Roland 12-28-2005 10:19 
 RE: Rift's being player centric?  new
Jerry D. Grayson 12-29-2005 17:10 
 RE: Rift's being player centric?  new
Ross Winn 12-30-2005 06:50 

 Reply To This Message
 Your Name:
 Your Email:
 Subject:
Email replies to this thread, to the address above.