Author: FredH (---.mindspring.com)
Date: 07-19-2005 07:55
I have to say, it doesn't seem at all implicit in the game, whatever Miller's intentions (or however things may be in his own campaigns). Sure, one can *decide* to play an honorable PC, as one can in just about any RPG other than Paranoia, but as written there's nothing especially promoting that, even subtly; if anything, the default paying-off-the-ship-mortgage campaign structure would seem to encourage scrambling for bucks by almost any means necessary.
That's not a criticism; I like Traveller a lot, and always have. But it seems to me that whatever moral content a Traveller campaign has (or doesn't have) is brought to it by the GM and players, not the game itself as written. (Except TNE, perhaps, since there you've got the actual in-story goal of rebuilding.)
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