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 mechanics for disadvantages
Author: Nigel Tam (---.aol.com)
Date:   05-22-2005 05:09

The new World of Darkness system handles advantages in an especially innovative way. You don't get any extra points at character creation for taking flaws, and they are entirely optional, but if you take one roleplaying is compulsary on them. Then if the flaw holds you back in some way during a game session you might gain an extra xp. COnversely if it persistently causes no trouble at all it is removed from your sheet as you are assumed to have overcome it.

This has worked quite well, as it empowers the player with their flaw, rather than limiting them. Players in my group who would never have considered taking a flaw in the old system (as they know I will use i against them) now happily take flaws.

 Topics Author  Date
 mechanics for disadvantages  
Nigel Tam 05-22-2005 05:09 
 RE: mechanics for disadvantages  new
Jakob 05-22-2005 09:38 
 RE: mechanics for disadvantages  new
spike 05-22-2005 12:10 
 RE: mechanics for disadvantages  new
Ross Winn 05-22-2005 15:24 
 RE: mechanics for disadvantages  new
Antonidas 05-23-2005 02:06 
 RE: mechanics for disadvantages  new
Nigel Tam 05-23-2005 02:06 
 RE: mechanics for disadvantages  new
Dan Hemmens 05-23-2005 03:25 
 RE: mechanics for disadvantages  new
Travis Casey 05-25-2005 11:42 
 RE: mechanics for disadvantages  new
Ross Winn 05-25-2005 12:45 

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