Notice: Undefined variable: adPrefs in /var/www/rpgnet/include/header-sub.phtml on line 7

Notice: Undefined variable: coLogo in /var/www/rpgnet/include/header-sub.phtml on line 23
RPGnet
 
 Failing at combat vs failing other rolls
Author: Ian Sokoliwski (---.mts.net)
Date:   10-19-2005 23:10

This is a really interesting idea...I could see lots of times that it might work.

The major difficulty, however, that I see in stripping down combat to a single roll is that a lot of combat doesn't have a simple pass/fail result.

F'rinstance, if you lose your roll when trying to hack into a computer system, you fail. If you fail spectacularily, it might attract unwanted attention, but most of the time you just fail.

If you lose in a combat situation, however, the results may not be that simple. Your character may have been killed, or may be severely injured, or may have been slightly injured (and, in some systems, disarmed) and decide that cowardice is the better part of discretion and gotten the heck outta there. You could have also taken out the opposition, but 'lost' (a badly-thrown grenade could have left both parties helpless and bleeding to death, as an example).

Granted, with a lot of gaming groups, failure at combat means the death of the PC's. A lot however (like in my Hunter game) are willing to back away from a fight when things go too bad, or will seek out other options even in the middle of a combat scene.

...just tossing in my two cents ;)

 Topics Author  Date
 Failing at combat vs failing other rolls  
Ian Sokoliwski 10-19-2005 23:10 
 RE: Failing at combat vs failing other rolls  new
Rob Carriere 10-21-2005 02:17 

 Reply To This Message
 Your Name:
 Your Email:
 Subject:
Email replies to this thread, to the address above.