Author: Darrin (---.westgroup.com)
Date: 11-04-2003 07:29
Very good point.
Most of the time, you can safely lump me together with the d20 detractors. I think the current incarnation of the D&D uber-system is cumbersome, klunky, and overly complex. It handles killing things very well but is damned near incapable of heroic storytelling or interesting character development.
My game of choice is Feng Shui. If I was GMing when you described what you wanted to do with the door, I would have given you plenty of bonuses to make sure it worked. I've seen that Dr. Who episode, too... so when you pitch this game as Swashbuckling in Space, I'm all there. Interesting idea. But d20? Sorry, seen enough of that crap, I'll skip it.
But this Style Point thing... damn, that sounds like a good idea. Now you've got me interested again, and I'm rethinking my whole "d20 is bad" stance, because essentially you're right: my real beef with d20 is not the rules themselves, but mostly the mindset of the people who play them. Even if the rules are shoddy, kludgy, or wonky, a good GM or a good player should be able to rise above them, take what works and ignore what doesn't, and still have a good time.
So... good luck with the book. Sounds like you're on the right track, and I'll have to give it a good look when it comes out.
|
|