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 Stealing Famous NPCs
Author: allthumbs (---.mindspring.com)
Date:   10-24-2003 11:07

I think this otherwise well done column does not adequately touch on the subject of historical and literary themed games, which thrive on healthy amounts of kidnapping. Both time travel and alternate historical games demand the use of easily identifiable characters. Ars Magica sagas and World War Two games with famous personalities or before-they-were-stars celebrities will be strengthened as well.

Even characters with lots of baggage can nonetheless throw your characters for a loop. A good example would be Parke Godwin's _The Tower of Beowulf_, in which the titular hero has a wicked death wish.
Plenty of other characters could be nudged a bit and come out looking totally new - Sherlock Holmes as a raging coke addict comes to mind immediately.

 Topics Author  Date
 Stealing Famous NPCs  
allthumbs 10-24-2003 11:07 
 RE: Stealing Famous NPCs  new
Tim Kirk 10-24-2003 19:36 
 RE: Stealing Famous NPCs  new
Richard 10-25-2003 01:06 
 RE: Stealing Famous NPCs  new
Tim Kirk 10-25-2003 05:03 
 RE: Stealing Famous NPCs  new
Owen E. Oulton 01-22-2004 08:44 

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