Author: Ken Vinson (---.wisc.edu)
Date: 01-29-2003 14:05
I enjoyed reading your "article". I agree that having a having a brain trust, outside the players, to bounce ideas off of is a great asset. A friend of mine who GM's likes to work in seclusion, but I like to have some interaction in my creative process as a GM. Right now I'm lucky to have a fiancee who is an occasional gamer, but not a player in my game. Her input, and that of another gamer friend in another city, helps tremendously in developing my plots.
I'm intrigued by your ideas for running a werewolf game that departs from the typical Garou view of the Apocalypse and one that obviously departs significantly from the typical spiritual view. I'm normally very nervous about people who do a lot mixing of Garou with the other changing breeds in their games. My twink meter really starts going off when I read the words "used to be werewolf (and vampire)". I've always thought that GM's that start playing the Abomination card just aren't trying hard enough. With that said, I think that I can see where you're going with this departure, and I think it has real potential. The theme of breaking the old traditions works well with the concept of including PC's of different changing breeds working together to defy the old order and stave off apocalypse in their own way. On the topic of twisting the spirituality of the Garou and Bete to a more Matrix-y technological bent, I'd think that having at least one character be a Glass Walker is nearly essential. The Glass Walker tribe gifts seem very well suited to the sort of world view you are going for. Besides, the Glass Walker tribal Umbral Homeland can easily be changed into a Matrix style world.
Anyways, I'm interested to read more about the development of your chronicle. I'm also very amused with the Black Fury concept/personality described by one of your players being exactly the same, excepting the transformation into a Philodox, to a PC in my Werewolf game several years ago. It's a fun character concept to have around, yanking the chains of the more traditional characters.
Good luck.
Cheers,
Ken Vinson
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