Author: James Morton (---.virgin.net)
Date: 01-04-2003 05:11
I like the idea of a brain trust, but it does require people ready and willing to contribute something worthwhile, that won't sideline you away from the main premise of your campaign.
Also when you have your ideas agreed on, you have to make sure you can write it in such a way, that it reflects the wishes and desires of your players. It would take a tremendous amount of effort to make it work.
My approach is to gauge the attitudes of my players. What they expect to get from a game and how they tend to play(which rarely varies).
I tend to cater to these as much as possible but not to the detriment of the game.
My ideas for campaigns tend to spring from the usual sources. TV shows I have seen. Film, novels. I let them swirl around till I get a back story in my mind and then flesh it out from there. I have a timeline for the protaginists which can be impacted on by the actions of the players. There is always a consequence to players actions and that brings them into the campaign and helps develop the characters and their relationships with NPCs
I would never wing a campaign or let players dictate the pace. I have endured enough "shopping" games and clowning around in a game to last me a lifetime.
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