Author: Mr. Spooky (---.insightBB.com)
Date: 01-30-2003 10:12
Just wanted to point out that a lot of the ideas mentioned here can work very well for ongoing campaigns. Just let the players do the kinds of things that GMs do in this set-up (controlling particular parts of the world/characters). The only difference is that for ongoing campaigns one person (the GM) will usually need to have final control/veto power. Usually, this kind of group world building works best when the players develop/control the stuff directly related to their characters (knighthoods, home towns, whatever) and incidental stuff (usually NPCs/places/organizations that the GM imporovises and the player decides to develop) and the GM keeps tight control over the plot-related stuff (major NPCs, enemy organizations, whatever).
The nice thing about this is that the GM can take a break every now and then, since the players will feel comfortable running games involving their chunks of the world without consulting the GM every five minutes. Also, the group can role-play situations that the main PCs aren't likely to get involved in by taking the roles of player-controlled NPCs.
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