Author: Sergio Mascarenhas (---.net.in)
Date: 07-21-2004 11:03
It's a great topic, really. That's why I wrote a column here at RPGnet on "Systems as language" (http://www.rpg.net/news+reviews/columns/ruleslaw27sep01.html)!
I have an observation, though. I couldn't understand what you are going to do. I mean, you present three type of languages but you don't really explain how you are going to use it as a tool for rpg analysis.
I should also point to the fact that there is a category that you are not covering: technical languages (say, the language of Law, engineering, martial arts, etc.). These may be mid-way between natural language and artificial languages... or maybe not.
Sergio
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