Author: Squideye (---.cable.roger)
Date: 12-23-2004 20:43
Having just failed a Programming languages course, I am a bit embittered to read such an interesting application of the theory to RPG design.
Still, while it's interesting, I think that the analogy is really quite strained when you try to force RPGs to look like functional programming languages, or object-oriented programming languages. I really don't think Nobilis fits the bill -- though, it'd be worth asking RSB, since she is a COmp. Sci. Ph.D.
I do like your characterization of D&D as Imperative, though, since it really is quite structured and algorithmic in its play. That's part of the reason why, with its tactical wargame roots, it works so well when adapted into a computer game.
I think that logic programming languages, which describe global states, databases, relations and implications, would form a very interesting foundation for an RPG, but unifying queries would take a REALLY long time for any GM/ST/HG/Whatnot. Even so, it's a neat idea and would make for a very cool resolution system.
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