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 no rules
Author: Juhana (---.htv.fi)
Date:   04-24-2003 03:37

You could try and stop using a rules system altogether.

Here in Finland a lot of progressive traditional roleplayers have done that. I personally fidgeted for a long time, but I haven't looked back since I finally made the transition and ditched the rules.

Sure, rules are fun in a dungeon crawl game, but in a roleplaying game that consists of actual roleplaying they have proved to be useless. Often harmful.

Some GMs here use the d10 rules system, where the GM rolls a d10 when in doubt about an outcome. He then makes a considered judgement based on various factors relevant to the issue. No rules in the rulebook sense are involved. When I GM, I just make it up as I go.

I've felt that after playing rule-less for a time, playing in a game that uses rules starts to feel clunky. The idea that some sort of a mechanic intrudes on the game disrupts the mood. The idea that I'd have to make an effort to learn and understand a possibly complicated rules system seems downright bizarre.

 Topics Author  Date
 no rules  
Juhana 04-24-2003 03:37 
 No rules good more rules bad  new
Steve Dempsey 04-24-2003 04:38 
 RE: no rules  new
JC 04-24-2003 04:43 
 RE: no rules  new
Juhana 04-24-2003 05:55 
 RE: no rules  new
Steve Dempsey 04-25-2003 10:30 
 RE: no rules  new
Roman 04-24-2003 08:43 
 RE: no rules  new
Fabien Ninoles 04-27-2003 09:37 
 RE: no rules  new
James Ramsay 04-29-2003 19:00 
 RE: no rules  new
SteelCaress 05-26-2003 00:19 

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