Author: jeffs (---.rr.com)
Date: 08-13-2003 19:16
"Challenge Rantings" is a great article. Unless the _players_ have something to do besides roll dice, the _characters_ are nothing more than disembodied "to hit" numbers, and you get "Doom" without the computer graphics.
One of the things I strive to create is a situation that presents the players with a choice between two (mutually exclusive) alternatives so finely balanced that half the party wants to make Choice A, while the other half wants to make Choice B. "The world can be saved, but only if you die..." is an easy choice. "The world can be saved, but only if you let someone else die..." (the "City on the Edge of Forever" dilemma) is a much more difficult one. And then there's "The world can be saved, but only if you murder someone..." (you have the chance to kill Hitler, age 8. Do you?)
There's one more thing to add (along the lines of "Everything I Know About GMing I Learned from Babylon 5"): give the players two choices, but give them the opportunity to find a third choice.
Jeffs
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