Columns author Search: Bayn (88 Results)
Action Scenes! #1: Clinging to the Side of a Building (07/23/2003)
Fight scenes from a precarious height
Fight scenes from a precarious height
Action Scenes! #2: Wreaking Havoc at the Health Club (08/04/2003)
Using the gym as an adventure location
Using the gym as an adventure location
Action Scenes! #3: Smashing Up a Liquor Store (09/03/2003)
Setting a fight scene in a liquor store
Setting a fight scene in a liquor store
Action Scenes! #4: Demolishing a Hardware Store (10/08/2003)
Setting a brawl in a hardware store
Setting a brawl in a hardware store
Action Scenes! #5: Showroom Showdown (11/12/2003)
Setting gunfights in commercial showrooms
Setting gunfights in commercial showrooms
Action Scenes! #6: Kicking Holly Jolly Ass! (12/03/2003)
Setting violent action scenes in the Christmas-time mall
Setting violent action scenes in the Christmas-time mall
Action Scenes! #7: Zero-Gravity Martial Arts (01/05/2004)
Setting a fight scene in zero-gravity
Setting a fight scene in zero-gravity
Action Scenes! #8: Razing a Restaurant (03/02/2004)
Setting fight scenes in restaurants
Setting fight scenes in restaurants
Action Scenes! #9: Taking to the Air (04/05/2004)
Setting up flying fight scenes
Setting up flying fight scenes
Action Scenes! #10: Pugnacious Transportation (05/03/2004)
Setting fight scenes in public buses and subways
Setting fight scenes in public buses and subways
Action Scenes! #11: Tearing Down a Derelict Mansion (06/10/2004)
Setting fight scenes in old, abandoned mansions
Setting fight scenes in old, abandoned mansions
Action Scenes! #12: Traumatizing a Hospital (07/07/2004)
Setting a fight scene in a hospital
Setting a fight scene in a hospital
Action Scenes! #13: Taking 'em to School (08/03/2004)
Setting a fight scene in an elementary school
Setting a fight scene in an elementary school
Action Scenes! #14: Gen Con Carnage (10/04/2004)
A fictionalized account of a visit to Gen Con
A fictionalized account of a visit to Gen Con
Action Scenes! #15: Casino Chaos (11/03/2004)
Setting a fight scene in a gambling establishment
Setting a fight scene in a gambling establishment
Action Scenes! #16: On the Open Road (12/09/2004)
Setting up freeway chase scenes
Setting up freeway chase scenes
Action Scenes! #17: Where Pedestrians Fear to Tread (01/05/2005)
Setting up car chases on city streets
Setting up car chases on city streets
Action Scenes! #18: Off the Beaten Path (01/31/2005)
Setting up car chases in novel locations
Setting up car chases in novel locations
Action Scenes! #19: Battle at the Big Top (03/01/2005)
Setting a fight scene at the circus
Setting a fight scene at the circus
Action Scenes! #20: Going to Church (04/05/2005)
Setting a fight scene in a church
Setting a fight scene in a church
Action Scenes! #21: Crashing a Parade (11/24/2006)
Street parades in action scenes: a segue from chase to fight.
Street parades in action scenes: a segue from chase to fight.
Bag o' Nifties #1: A Peak Inside the "Bag o' Nifties" (05/31/2001)
An introduction to the purpose of the column: to provide the reader with an assortment of GM tricks and stand-alone game mechanics
An introduction to the purpose of the column: to provide the reader with an assortment of GM tricks and stand-alone game mechanics
Bag o' Nifties #2: Prophesy, Precognition, and Portents - Running Characters Who Can See the Future (06/20/2001)
Three skills or powers the GM can offer players to introduce the element of predicting the future
Three skills or powers the GM can offer players to introduce the element of predicting the future
Bag o' Nifties #3: Glass Room Interfaces - Getting Hacker Characters Back In the Action (07/12/2001)
An in-setting method for bringing virtual and actual spaces together
An in-setting method for bringing virtual and actual spaces together
Bag o' Nifties #4: Immortality Part One - Creating Characters Who Cannot Die (08/22/2001)
Solving the problem of character mortality
Solving the problem of character mortality
Bag o' Nifties #5: Immortality Part Two - Fates Worse Than Death (10/04/2001)
Creating immortality countermeasures
Creating immortality countermeasures
Bag o' Nifties #6: Biofeedback - The Psionicist's Answer to Body Modification (11/01/2001)
Using Biofeedback, giving the Preservers a way to match many kinds of body mods without defiling their natural forms
Using Biofeedback, giving the Preservers a way to match many kinds of body mods without defiling their natural forms
Bag o' Nifties #7: Instinct, Insight, & Intuition- Running Characters Smarter Than You (12/07/2001)
Techniques for running characters smarter than the GM
Techniques for running characters smarter than the GM
Bag o' Nifties #8: Hexcraft - Running Coincidental Magic That's Truly Coincidental (12/07/2001)
Running coincidental magic that's truly coincidental
Running coincidental magic that's truly coincidental
Bag o' Nifties #9: Elementalism (02/05/2002)
Running hermetic elemental magic
Running hermetic elemental magic
Bag o' Nifties #10: The Double Check - Running Dangerous, Unpredictable Magic (03/07/2002)
Running dangerous, unpredictable magic
Running dangerous, unpredictable magic
Bag o' Nifties #11: Lock 'n Load - Tips for Fast-Paced, Cinematic Action (04/04/2002)
Speeding up RPG combat
Speeding up RPG combat
Bag o' Nifties #12: Telepathy as Brain Hacking (or Nifty Psychology Tricks) (06/13/2002)
Running telepaths with better game balance and more interesting characters
Running telepaths with better game balance and more interesting characters
Bag o' Nifties #13: Self-Balancing Talents & Flaws (07/11/2002)
Balancing talents and flaws and what you should balance them with
Balancing talents and flaws and what you should balance them with
Bag o' Nifties #14: Stunt Dice - A Core Mechanic for Encouraging Cinematic Stunts (08/15/2002)
A system that links success probability to colorful description
A system that links success probability to colorful description
Bag o' Nifties #15: Triggers - An Adversarial Approach to Running Shapeshifters (09/04/2002)
Mimicking the conflict between shapeshifters and their bestial alter-egos
Mimicking the conflict between shapeshifters and their bestial alter-egos
Bag o' Nifties #17: Silicon Spirits - Gods and Demons as Intelligent Interfaces (11/06/2002)
Using sci-fi technology and good user interface design to create an unexpected twist
Using sci-fi technology and good user interface design to create an unexpected twist
Bag o' Nifties #18: Non-Combat Actions in Combat-Focused Games (12/04/2002)
Using the tricks that liven up fight scenes to benefit even the most pacifist scenes
Using the tricks that liven up fight scenes to benefit even the most pacifist scenes
Bag o' Nifties #19: Scientifical Magic - Running Less Magical Spellcasters (01/08/2003)
Running laws of magic with a technological approach
Running laws of magic with a technological approach
Bag o' Nifties #20: Great Men - A Narrative Structure for Modern Pulp Action! (02/05/2003)
Taking ordinary, modern characters and letting them do extraordinary things without resorting to super-powers or magic
Taking ordinary, modern characters and letting them do extraordinary things without resorting to super-powers or magic
Bag o' Nifties #21: Fun with Target Numbers - Tricks and Gimmicks for Target Number (05/05/2003)
Manipulating target number systems without resorting to tedious calculation
Manipulating target number systems without resorting to tedious calculation
Bag o' Nifties #22: LARP Combat - The Fast and Easy Way (04/09/2003)
Speeding up LARP combat through abstraction
Speeding up LARP combat through abstraction
Bag o' Nifties #23: The Red Pill - Running Adventures in The Matrix (05/07/2003)
Running adventures in The Matrix
Running adventures in The Matrix
Bag o' Nifties #24: Sci-Firearms - The Bottom of the Bag (06/04/2003)
Incorporating sci-fi weapons
Incorporating sci-fi weapons
One Shot #1: Advancement Addiction (04/01/2005)
The psychology of character advancement & overjustification.
The psychology of character advancement & overjustification.
One Shot #6: Zoroastrian Noir (07/06/2006)
Presenting pulp Persia!
Presenting pulp Persia!
Sanctum #1: What the Hell? (05/03/2005)
A description of the Sanctum concept.
A description of the Sanctum concept.
Sanctum #2: Gaslight (05/31/2005)
Dan Bayn kicks off Sanctum with a political & supernatural London in the late 1800s.
Dan Bayn kicks off Sanctum with a political & supernatural London in the late 1800s.
Sanctum #3: Imperial Rome (06/27/2005)
Dan Bayn continues Sanctum with a description of epic, post-Republic Rome.
Dan Bayn continues Sanctum with a description of epic, post-Republic Rome.
Sanctum #10: The Frozen North (02/02/2006)
A journey into the cold American frontier of the 19th century.
A journey into the cold American frontier of the 19th century.
Sanctum #13: Sanctum: Bodhisattva (05/04/2006)
A modern-day Buddhist parable, directed by John Woo.
A modern-day Buddhist parable, directed by John Woo.
Sanctum #14: Charlie's Sanctum (06/08/2006)
Good morning, Angels!
Good morning, Angels!
Sanctum #17: Untouchable (10/05/2006)
Corpse-eaters for Halloween in 1930s India.
Corpse-eaters for Halloween in 1930s India.
Sanctum #19: Celestials (12/07/2006)
San Francisco, 1865. A story of kung-fu, gunslinging, and mysticism.
San Francisco, 1865. A story of kung-fu, gunslinging, and mysticism.
Wushu Skidoo #1: That Wushu You Do (02/28/2007)
Introducing the Wushu Skidoo concept.
Introducing the Wushu Skidoo concept.
Wushu Skidoo #2: Aztech (03/08/2007)
The Mesoamerican post-apocalypse.
The Mesoamerican post-apocalypse.
Wushu Skidoo #3: Celestial (04/05/2007)
Far-future Taoist mythology.
Far-future Taoist mythology.
Wushu Skidoo #4: Bad Mojo (05/10/2007)
New Orleans, after the storm.
New Orleans, after the storm.
Wushu Skidoo #5: Datarchy (06/07/2007)
What if the cyberpunks won?
What if the cyberpunks won?
Wushu Skidoo #6: Karmic (07/05/2007)
An Indian Buddist/Hindu post-apocalypse.
An Indian Buddist/Hindu post-apocalypse.
Wushu Skidoo #7: Kindred Shores (08/09/2007)
Pirates of the Caribbean and the Eaters of the Dead.
Pirates of the Caribbean and the Eaters of the Dead.
Wushu Skidoo #8: Rainbow Effect (09/06/2007)
Lovecraft's From Beyond meets the Philadelphia Project.
Lovecraft's From Beyond meets the Philadelphia Project.
Wushu Skidoo #9: Parademic (10/04/2007)
An action/horror setting, perfect for your Halloween gaming.
An action/horror setting, perfect for your Halloween gaming.
Wushu Skidoo #10: Static (12/06/2007)
Political stunts and a modern magic game.
Political stunts and a modern magic game.
Wushu Skidoo #11: Tulpa: Born In Chains (01/08/2008)
Yogi roleplaying.
Yogi roleplaying.
Wushu Skidoo #12: Parallax (02/07/2008)
A far future setting of variety and wonder.
A far future setting of variety and wonder.
Wushu Skidoo #13: Destroyer of Worlds (03/06/2008)
Modern atomic myth
Modern atomic myth
Wushu Skidoo #14: Trickster (04/01/2008)
On trickster mythology
On trickster mythology
Wushu Skidoo #15: Project Cassandra (05/08/2008)
Prescient police work and savage, robot violence
Prescient police work and savage, robot violence
Wushu Skidoo #16: Anathema: The Cursed (06/05/2008)
Your gift is your curse.
Your gift is your curse.
Wushu Skidoo #17: Ujigami (07/03/2008)
You're dead. Now, you serve the living.
You're dead. Now, you serve the living.
Wushu Skidoo #18: Majic 12 (08/07/2008)
Pranking the public to protect America's secrets.
Pranking the public to protect America's secrets.
Wushu Skidoo #19: Lost Carcosa (10/07/2008)
Lovecraft Meets Planescape.
Lovecraft Meets Planescape.
Wushu Skidoo #20: The Word (11/06/2008)
The Tower of Babel and the Brotherhood of the Bloody Tongue.
The Tower of Babel and the Brotherhood of the Bloody Tongue.
Wushu Skidoo #21: The Feynmen (12/04/2008)
Stupid Physics Tricks for Destroyer of Worlds.
Stupid Physics Tricks for Destroyer of Worlds.
Wushu Skidoo #22: Heaven vs Hell (01/08/2009)
The voices in your head know the future.
The voices in your head know the future.
Wushu Skidoo #23: Dustbowl Wuxia (02/03/2009)
Insanely over-the-top action in 1930s America.
Insanely over-the-top action in 1930s America.
Wushu Skidoo #24: Heaven's Tether (03/03/2009)
An Incan space elevator for Aztech!
An Incan space elevator for Aztech!
Wushu Skidoo #25: April's Fools (04/01/2009)
A Datarchy service pack.
A Datarchy service pack.
Wushu Skidoo #26: Rakshasa (05/07/2009)
Hunt cannibal-sorcerers through the slums, streets, and skyscrapers of India!
Hunt cannibal-sorcerers through the slums, streets, and skyscrapers of India!
Wushu Skidoo #27: Clockwork Wuxia (06/02/2009)
The Tao of Steam.
The Tao of Steam.
Wushu Skidoo #28: Missing Time (07/09/2009)
Walk a mile in Dr. Jekyll's shoes.
Walk a mile in Dr. Jekyll's shoes.
Wushu Skidoo #29: Bad Lands: The New World (08/05/2009)
Bad Lands: The New World
Bad Lands: The New World
Wushu Skidoo #30: Bad Lands: Enlightened Alchemy (09/10/2009)
Tagline: Transmutations, road scholars, & necrology!
Tagline: Transmutations, road scholars, & necrology!
Wushu Skidoo #31: Bad Lands: The Untamed West (10/08/2009)
Preachers, Mountain Men, and Savages in Bad Lands.
Preachers, Mountain Men, and Savages in Bad Lands.
Wushu Skidoo #32: Bad Lands: Industrial Revolution (11/04/2009)
Steam tech, unions, and claw hammer escrima in Bad Lands.
Steam tech, unions, and claw hammer escrima in Bad Lands.
Wushu Skidoo #33: Beautiful Violence (12/10/2009)
Living weapons give mankind the send-off it deserves!
Living weapons give mankind the send-off it deserves!
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