#19: Is That What I Mean? (12/01/2006)
Improvosational background--and Lum the Mad.
Improvosational background--and Lum the Mad.
#18: When Reality Crashes into Fantasy (07/27/2006)
Using the strangeness of real life as the basis for adventure, as the land of the dead and the land of the living cross.
Using the strangeness of real life as the basis for adventure, as the land of the dead and the land of the living cross.
#17: Psychodrama via Melodrama (06/29/2006)
Single-player games as opportunities for character growth and understanding.
Single-player games as opportunities for character growth and understanding.
#16: Breaking the Game in Two (03/21/2006)
Running parallel adventures separated by centuries.
Running parallel adventures separated by centuries.
#15: The Dreamtime (01/26/2006)
The fabled dream sequence (and introducing Hunter players to Las Vegas).
The fabled dream sequence (and introducing Hunter players to Las Vegas).
#14: The Big Bad Introduced (01/05/2006)
Introducing the primary villain into a campaign.
Introducing the primary villain into a campaign.
#13: The Expanding Cast (12/07/2005)
Introducing new players into an established gaming group.
Introducing new players into an established gaming group.
#12: The Desert of the Real (11/01/2005)
Restarting a campaign after a long pause.
Restarting a campaign after a long pause.
#11: Dealing with the Bookkeeping (09/29/2005)
Turning bookkeeping into interesting plot hooks.
Turning bookkeeping into interesting plot hooks.
#10: Driving Up the Intensity (08/24/2005)
How and why to make your players' characters argue.
How and why to make your players' characters argue.
#9: (Poison) Oak from Acorns (07/20/2005)
Returning to D&D and the world of Dark Sun.
Returning to D&D and the world of Dark Sun.
#8: Letting the Story Find You (06/22/2005)
Discovering underlying themes and stories as a campaign progresses.
Discovering underlying themes and stories as a campaign progresses.
#7: In with Both Feet (05/26/2005)
Using improv GMing skills for 'the pickup game'.
Using improv GMing skills for 'the pickup game'.
#6: Faking Foreshadowing (04/28/2005)
Using player memories to add depth to your gameworld.
Using player memories to add depth to your gameworld.
#5: The Perils of TV Detectives (03/22/2005)
What to do when players miss or mishandle your plot.
What to do when players miss or mishandle your plot.
#4: When Campaigns Crash (02/24/2005)
Epic D&D adventures, and frustrating games.
Epic D&D adventures, and frustrating games.
#3: The Plot Thickens (01/28/2005)
Hunting through websites.
Hunting through websites.
#2: Character Creation (12/27/2004)
Creating characters in Hunter: The Reckoning.
Creating characters in Hunter: The Reckoning.
#1: Introduction (12/03/2004)
A column on freeforming, using Hunter: The Reckoning for continuing examples.
A column on freeforming, using Hunter: The Reckoning for continuing examples.

