#24: No More Plants! (09/16/2008)
Some final game notes on plants and a bibliography.
Some final game notes on plants and a bibliography.
#23: Fungi and Non-Flowering Plant Stuffs (08/19/2008)
A look at mushrooms, poisonous and not.
A look at mushrooms, poisonous and not.
#22: Plants in Modern-Day Warfare (07/15/2008)
On the uses of plants in war during the 19th and 20th centuries.
On the uses of plants in war during the 19th and 20th centuries.
#21: Plants in Warfare: Medieval and Renaissance Eras (06/17/2008)
Plants as weapons and symbols in the medieval and renaissance eras.
Plants as weapons and symbols in the medieval and renaissance eras.
#20: Plants in Warfare: Native American (05/20/2008)
How Native Americans have used plants in warfare
How Native Americans have used plants in warfare
#19: Plants in Warfare: Death by Poison (04/22/2008)
Using poison for nefarious ends in your campaign.
Using poison for nefarious ends in your campaign.
#18: Plants in Warfare: Historical Warfare (03/18/2008)
How plants have been effectively used in war accross time and culture.
How plants have been effectively used in war accross time and culture.
#17: Garden Plot Hooks (02/19/2008)
How to use those gardens in your games.
How to use those gardens in your games.
#16: Garden Styles, Part Two: The Developing European-Mediterranean Traditions (01/22/2008)
Continuing forward with gardens, from the Greco-Roman influence to WWII.
Continuing forward with gardens, from the Greco-Roman influence to WWII.
#15: Garden Styles, Part One: Ancient to Just Old (12/18/2007)
A look at gardens, from pre-history through the ancient world.
A look at gardens, from pre-history through the ancient world.
#14: Weeds as Urban Vegetation, or Foraging for Futuristic Adventures (11/20/2007)
A listing of weeds and their uses.
A listing of weeds and their uses.
#13: The Lost Article on Wetland Plants and How to Use Them (10/16/2007)
Or: at least, what they provide in looks to specific wetland types.
Or: at least, what they provide in looks to specific wetland types.
#12: Creating Your Own Flora: Medicinal, Magical, or Totally Messed-Up (09/18/2007)
Some questions for creating your own plants.
Some questions for creating your own plants.
#11: The Spice Trade and How to Use It (08/21/2007)
The importance of spices in history and your campaign.
The importance of spices in history and your campaign.
#10: Mind-Altering Plants: When Characters Get High (07/17/2007)
A listing of drug plants.
A listing of drug plants.
#9: Plants of Goodness (06/19/2007)
A wide variety of herbs with beneficial, magical powers
A wide variety of herbs with beneficial, magical powers
#8: Plants in Folklore and Legend, Part Two: Mystic Plants of Damage and Doom! (05/22/2007)
Legendary poisons and other harmful plants.
Legendary poisons and other harmful plants.
#7: Plants in Folklore and Legend, Part One: Trees (04/17/2007)
Life, Knowledge, Yggdrasill, and more.
Life, Knowledge, Yggdrasill, and more.
#6: Poisons and Gaming (03/20/2007)
A listing of poisons to use in your RPGs.
A listing of poisons to use in your RPGs.
#5: Plants as Medicines, or Ow! Is there a Leech in the House? Part Two: Getting the Professionals (02/20/2007)
Healers, what they make, and what they make them with.
Healers, what they make, and what they make them with.
#4: Plants as Medicines, or Ow! Is there a Leech in the House? Part One: Emergency First Aid (01/16/2007)
Using plants in emergencies.
Using plants in emergencies.
#3: Cultivation and Trade: What are the Chances a Character can get a MLT? (12/19/2006)
What type of plants and plant-products players can find, and when.
What type of plants and plant-products players can find, and when.
#2: Foraging: or My Character Ate What? (11/28/2006)
What you can eat and where.
What you can eat and where.
#1: The Plant Kingdom in Your Campaign (10/23/2006)
An introduction to climate and terrain
An introduction to climate and terrain

