#5: Pick Your System Carefully (06/01/2012)
Or: how I discovered system matters a whole lot in Wuxia.
Or: how I discovered system matters a whole lot in Wuxia.
#4: How to Get the Players to Play More In-character? (05/10/2012)
Tools for increasing RPing at your table.
Tools for increasing RPing at your table.
#3: Organizations and PCs (03/27/2012)
How to use organizations to support your game.
How to use organizations to support your game.
#2: It's Not Working as Planned (02/28/2012)
How to use unexpected outcomes to generate plot you yourself didn't anticipate.
How to use unexpected outcomes to generate plot you yourself didn't anticipate.
#1: Generating NPCs on the Fly, Regardless of System (02/03/2012)
When PCs stray, quick NPCs for your adventure.
When PCs stray, quick NPCs for your adventure.

