#9: Facing Challenges: Morality and Roleplaying Games (10/08/2004)
The virtues and pitfalls of moral dilemmas and challenges in games
The virtues and pitfalls of moral dilemmas and challenges in games
#8: The Game Master (09/24/2004)
Examining whether there are attributes that can be recognised as "good gaming" on the part of GMs
Examining whether there are attributes that can be recognised as "good gaming" on the part of GMs
#7: The Players (09/17/2004)
Examining whether there are attributes that can be recognised as "good gaming" on the part of players
Examining whether there are attributes that can be recognised as "good gaming" on the part of players
#6: In the Box Office - Cinema, Pacing and Roleplaying (09/10/2004)
What cinema can teach about the concepts of narrative and pacing
What cinema can teach about the concepts of narrative and pacing
#5: Contracts, Friends, Respect (08/27/2004)
Why a Gaming Contract does not truly fit into a Social Contract Theory model
Why a Gaming Contract does not truly fit into a Social Contract Theory model
#4: The RPGA (08/13/2004)
The RPGA as the closest example of an authority overlooking a gaming contract
The RPGA as the closest example of an authority overlooking a gaming contract
#3: Why the Gaming Group Isn't a Social Contract (00/00/0000)
Discussing the issues of the gaming contract and why this form of gaming theory is faulty
Discussing the issues of the gaming contract and why this form of gaming theory is faulty
#2: Developing Character: Reasons for Why We Play Certain Characters (07/23/2004)
Discussing some of the possible reasons people choose certain types of characters
Discussing some of the possible reasons people choose certain types of characters
#1: Nations of Gaming: Why There Needs to Be More Than One Roleplaying System (07/16/2004)
Mixing up the elements of role playing to try out new ways to keep the hobby enjoyable, fresh and healthy
Mixing up the elements of role playing to try out new ways to keep the hobby enjoyable, fresh and healthy

