Members
The Culture Beneath the Stairs
#9: Facing Challenges: Morality and Roleplaying Games (10/08/2004)
The virtues and pitfalls of moral dilemmas and challenges in games
#8: The Game Master (09/24/2004)
Examining whether there are attributes that can be recognised as "good gaming" on the part of GMs
#7: The Players (09/17/2004)
Examining whether there are attributes that can be recognised as "good gaming" on the part of players
#6: In the Box Office - Cinema, Pacing and Roleplaying (09/10/2004)
What cinema can teach about the concepts of narrative and pacing
#5: Contracts, Friends, Respect (08/27/2004)
Why a Gaming Contract does not truly fit into a Social Contract Theory model
#4: The RPGA (08/13/2004)
The RPGA as the closest example of an authority overlooking a gaming contract
#3: Why the Gaming Group Isn't a Social Contract (00/00/0000)
Discussing the issues of the gaming contract and why this form of gaming theory is faulty
#2: Developing Character: Reasons for Why We Play Certain Characters (07/23/2004)
Discussing some of the possible reasons people choose certain types of characters
#1: Nations of Gaming: Why There Needs to Be More Than One Roleplaying System (07/16/2004)
Mixing up the elements of role playing to try out new ways to keep the hobby enjoyable, fresh and healthy

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