#188: Designing a Game Course (01/11/2013)
Teaching good gameplay and more.
Teaching good gameplay and more.
#187: 4 Cheap Gifts for Fancy Gamers (12/13/2012)
Inexpensive gifts for the gamer in your life.
Inexpensive gifts for the gamer in your life.
#186: embracing rpgs as a luddite phenomenon (11/09/2012)
a letter about the next big thing
a letter about the next big thing
#185: They're not rulebooks, they're history books! (10/05/2012)
Macro-evolutionary Culture in D&D Worlds.
Macro-evolutionary Culture in D&D Worlds.
#184: Agents, Publicists, or Going it Alone? (09/12/2012)
Time, money, and other factors in publication.
Time, money, and other factors in publication.
#183: Engineering, Movie Style (08/10/2012)
Creating RPG drama with engineering problems.
Creating RPG drama with engineering problems.
#182: If You Can't Take the Heat, Ambush! (07/06/2012)
How hot summer weather can drive an RPG storyline.
How hot summer weather can drive an RPG storyline.
#181: The Myth of the Perfect Rules System (06/08/2012)
What's the best RPG today?
What's the best RPG today?
#180: Kickstarter, the Avengers, and Pirates (05/11/2012)
The movie model or the ownership model?
The movie model or the ownership model?
#179: Ropebridge (04/06/2012)
A half-hour LARP improv scenario.
A half-hour LARP improv scenario.
#178: Kickstarter Theater Open Game Design, or You Never Knew How Good You've Got It Until It Got Better (03/09/2012)
Transparency, from mailing lists to Kickstarter.
Transparency, from mailing lists to Kickstarter.
#177: Engineering Roleplaying (02/10/2012)
Simulation & roleplay: two great tastes that taste great together!
Simulation & roleplay: two great tastes that taste great together!
#176: A Brilliant Ready-to-play RPG Romp Redux (01/06/2012)
The ________________ that saved __________________.
The ________________ that saved __________________.
#175: The ___________ that Saved Christmas (12/09/2011)
A quickie RPG scenario for the holidays.
A quickie RPG scenario for the holidays.
#174: Any Quiz Can Be a Roleplay (11/18/2011)
Roleplaying exercises in the real world.
Roleplaying exercises in the real world.
#173: The Kickstarter RPG Marketplace (10/07/2011)
Is Kickstarter the source for print RPGs?
Is Kickstarter the source for print RPGs?
#172: Ready in 30 Seconds (09/09/2011)
The group is showing up and you don't have an adventure!
The group is showing up and you don't have an adventure!
#171: What Value a Writer? (08/05/2011)
Should writers' pay be stuck in the 1950s?
Should writers' pay be stuck in the 1950s?
#170: Fear the Goodie Two-Shoes (07/08/2011)
In a fictional world, does everyone have an agenda?
In a fictional world, does everyone have an agenda?
#169: The Mystic Nature of Natural Calamities (06/10/2011)
Cargo cults and the creation of death traps of yore.
Cargo cults and the creation of death traps of yore.
#168: Child Heroes vs 300 Hours of Swordplay (05/06/2011)
How do plucky humans become instant butt kickers?
How do plucky humans become instant butt kickers?
#167: Are RPGS, LARP or Sports Viewing Performance Art? (04/08/2011)
What makes performance art?
What makes performance art?
#166: A Tale of 2 Stores (03/04/2011)
It was the best of times, it was the worst of times.
It was the best of times, it was the worst of times.
#165: Gaming with the Spectrum (02/11/2011)
How to game with people in a variety of social modes.
How to game with people in a variety of social modes.
#164: 720 Remixes on Next Gen RPGing: the Teaser (01/07/2011)
720 looks at gateway RPGs, CRPG design, and what makes a game immersive.
720 looks at gateway RPGs, CRPG design, and what makes a game immersive.
#163: Harry Potter Houses Vs D&D Alignments (12/10/2010)
Does Harry Potter successfully collapse 9-fold alignments into a 4-fold bundle?
Does Harry Potter successfully collapse 9-fold alignments into a 4-fold bundle?
#162: Outed as a Gamer (11/05/2010)
Sandy the Gamer and Alex the Astrophysicist.
Sandy the Gamer and Alex the Astrophysicist.
#161: 9 Disney Combat Princesses (10/08/2010)
Disney princesses in their later lives as hack-and-slashers.
Disney princesses in their later lives as hack-and-slashers.
#160: Verification and Validation in Game Design (09/09/2010)
V&V: Not just for superheroes anymore.
V&V: Not just for superheroes anymore.
#159: Weddings & GMing (08/06/2010)
Premise: GMing is a real life skill.
Premise: GMing is a real life skill.
#158: Archie and the Olympians (07/09/2010)
Is Archie a son of Hermes?
Is Archie a son of Hermes?
#157: Kids Playing 'Percy Jackson and the Olympians' Go Over the Edge (06/11/2010)
The War of the Titans in its Tweetian glory.
The War of the Titans in its Tweetian glory.
#156: Hypertextual Gaming (05/06/2010)
Non-linear stories in RPGs.
Non-linear stories in RPGs.
#155: Hub and Spoke Scenarios (04/08/2010)
A new model for RPG adventures.
A new model for RPG adventures.
#154: Monopoly: The RPG (03/05/2010)
What would it take to turn Monopoly into an RPG?
What would it take to turn Monopoly into an RPG?
#153: Game Publishing and Meaning (02/04/2010)
Socially connecting and remaining grounded.
Socially connecting and remaining grounded.
#152: New Year's Bitching (01/08/2010)
RPGnet: Haven for bitching?
RPGnet: Haven for bitching?
#151: Free RPG Stuff in a Neat Container (12/11/2009)
Giving great RPG stuff on the cheap.
Giving great RPG stuff on the cheap.
#150: Diversity Lessons from D&D (11/06/2009)
A true Dream Team, using D&D as a model.
A true Dream Team, using D&D as a model.
#149: Gaming in the Classroom, 2010-Style (10/09/2009)
What games would you use in the classroom?
What games would you use in the classroom?
#148: 200 Grams of Gaming In Orbit? (09/11/2009)
Have your own personal gaming satellite!
Have your own personal gaming satellite!
#147: Editors in Web2.0 (08/07/2009)
Editors are still important, honest.
Editors are still important, honest.
#146: One Gamer's View (07/10/2009)
A guest column by Sandy's daughter.
A guest column by Sandy's daughter.
#145: DIY Writers' Retreat (06/05/2009)
Getting away and finishing writing projects.
Getting away and finishing writing projects.
#144: Teaching Swordplay (05/08/2009)
The basics of stage fighting.
The basics of stage fighting.
#143: First CASTEing (04/10/2009)
A look at CASTE, an upcoming RPG system.
A look at CASTE, an upcoming RPG system.
#142: Buy My RPG Column! (03/06/2009)
Highest bidder buys the April column!
Highest bidder buys the April column!
#141: Day Jobs (02/05/2009)
What do RPG writers really do?
What do RPG writers really do?
#140: RPG-of-the-Month Club (01/09/2009)
PDF + POD = $$$.
PDF + POD = $$$.
#139: I Hate PDFs (and Buy Them Anyway) (12/05/2008)
Sandy doesn't buy long PDFs (except when he does).
Sandy doesn't buy long PDFs (except when he does).
#138: From 100 Copies to 1000 Fans (11/07/2008)
How to become a successful RPG publisher--through fans.
How to become a successful RPG publisher--through fans.
#137: Movie-Length Games (10/10/2008)
Complete scenarios under two hours?
Complete scenarios under two hours?
#136: Cheaper Than Therapy (09/05/2008)
Games as mood changers and social events.
Games as mood changers and social events.
#135: RPGing for Y2K Kids (08/08/2008)
The next generation of RPs: online and book-free?
The next generation of RPs: online and book-free?
#134: Who Will Get .RPG? (07/04/2008)
On domain names and RPGs
On domain names and RPGs
#133: Iron Man, the Marvel Method, and RPG Design (06/06/2008)
Applying Marvel Comics to RPGs.
Applying Marvel Comics to RPGs.
#132: About Communities and Credit (05/12/2008)
On RPGnet's History and Success
On RPGnet's History and Success
#131: RPG Con Season Tips (04/11/2008)
Discusses skills that should be developed for good roleplaying.
Discusses skills that should be developed for good roleplaying.
#130: Gygax, RPGs: A Connection? (03/07/2008)
Thoughts on the legacy of Gygax
Thoughts on the legacy of Gygax
#129: Dunbar Brackets and MMOs (02/08/2008)
Discover the relationship between group size tolerance, gaming, and community building.
Discover the relationship between group size tolerance, gaming, and community building.
#128: A Recipe for Live Roleplaying (01/10/2008)
Create your own LARP game system
Create your own LARP game system
#127: How to Buy Gifts for Gamers (12/07/2007)
A column for your friends and relatives about holiday espionage.
A column for your friends and relatives about holiday espionage.
#126: Tell Me What You Want (11/08/2007)
A poll on Sandy's topics for 2008.
A poll on Sandy's topics for 2008.
#125: The Power of Obscurity (10/05/2007)
Joyful obscurity or Cthulhoid horror?
Joyful obscurity or Cthulhoid horror?
#124: Immersive Game Events (09/07/2007)
More about scalable LARPs.
More about scalable LARPs.
#123: Massive RPG Runtime (08/10/2007)
A tabletop RPG with a thousand participants?
A tabletop RPG with a thousand participants?
#122: The Tail End of Business (07/06/2007)
Why investors leave businesses.
Why investors leave businesses.
#121: B-List Writer Blues (06/11/2007)
You know you're a B-List Writer when ...
You know you're a B-List Writer when ...
#120: Sales Vs. Marketing (05/11/2007)
Lessons in sales from behind the counter.
Lessons in sales from behind the counter.
#119: Can 30-somethings Save the World? (04/06/2007)
Should you never trust anyone over 30? D&D offers insight.
Should you never trust anyone over 30? D&D offers insight.
#118: Earth First! (03/09/2007)
Alien Culture,
Alien Culture,
#117: GenCon SoCal Pundit Roundup (02/09/2007)
An RPG pundit explains why GenConSoCal failed.
An RPG pundit explains why GenConSoCal failed.
#116: Three Schools of RPG (01/05/2007)
High concept, homebrew, and indie RPGs.
High concept, homebrew, and indie RPGs.
#115: Bad Apples, Good Apples, Apples To Apples (12/08/2006)
How to get people into board games, and an Apples to Apples Rummy variant.
How to get people into board games, and an Apples to Apples Rummy variant.
#114: Attack of the POD People (11/10/2006)
Print on Demand, PDFs, and the world of "single digit returns".
Print on Demand, PDFs, and the world of "single digit returns".
#113: Wiki Fever (10/06/2006)
Wikis as tools for interactive fiction.
Wikis as tools for interactive fiction.
#112: Back When Everything Was New (09/08/2006)
A look back at 10 years of RPGnet.
A look back at 10 years of RPGnet.
#111: The Curse of the Columnist (08/11/2006)
The curse of the columnist ... is time (and how to overcome it).
The curse of the columnist ... is time (and how to overcome it).
#110: Publishing is Hard (07/07/2006)
How it takes more than putting out a book to be a publisher. Marketing, branding, sales, and more.
How it takes more than putting out a book to be a publisher. Marketing, branding, sales, and more.
#109: The Battle for Alpha Geek (06/09/2006)
The fight for game control in middle school.
The fight for game control in middle school.
#108: Taking Chances and Selling Books (05/05/2006)
Effort versus return in business and the agony of minor decisions.
Effort versus return in business and the agony of minor decisions.
#107: Cosmic Cows and Origins Awards (04/07/2006)
Choosing the Origins Award board game finalists.
Choosing the Origins Award board game finalists.
#106: 24 Hour RPGs, Postmodernism, and Giant Sharks (03/10/2006)
Niche game design, evolution, and more.
Niche game design, evolution, and more.
#105: Enjoying Being Acquired (02/10/2006)
Sandy announces being acquired.
Sandy announces being acquired.
#104: See What Sticks (01/06/2006)
The problems of getting started as a freelancer.
The problems of getting started as a freelancer.
#103: Simple Gifts for Pre-Gamers (12/09/2005)
Indoctrinating children aged 2-6 into the joys of RPGs.
Indoctrinating children aged 2-6 into the joys of RPGs.
#102: Col vs. Blog (11/04/2005)
Why columns are still relevant in this age of blogs.
Why columns are still relevant in this age of blogs.
#101: Running a First RPG for Kids (10/07/2005)
Seven steps to running a game for children.
Seven steps to running a game for children.
#100: Making It Pay (09/02/2005)
Sandy celebrates his 100th column with a PhD and a discussion of writing for pay.
Sandy celebrates his 100th column with a PhD and a discussion of writing for pay.
#99: The Hazards of Non-Combat Gaming (08/05/2005)
Sneaker games, and the unpopularity of non-combat games.
Sneaker games, and the unpopularity of non-combat games.
#98: Just in Time Pre-Order Hell (07/01/2005)
Why you have to pre-order at bad gaming stores, and what good gaming stores are like.
Why you have to pre-order at bad gaming stores, and what good gaming stores are like.
#97: Cassandra's Industry Report (06/03/2005)
Upcoming changes in the gaming industry.
Upcoming changes in the gaming industry.
#96: Fiction or Non-Fiction? (05/05/2005)
Which category do RPG sourcebooks fit into?
Which category do RPG sourcebooks fit into?
#95: I Am Not a Storyteller (04/08/2005)
Yo, 'Storytellers'! You didn't write what just happened. At best, you watched and took notes.
Yo, 'Storytellers'! You didn't write what just happened. At best, you watched and took notes.
#94: A Better Job (04/01/2005)
The RPG business, or pushing people around in a wheel barrow?
The RPG business, or pushing people around in a wheel barrow?
#93: Advice for Working Writers (03/04/2005)
15 good suggestions for good writing.
15 good suggestions for good writing.
#92: Startup Fever (02/04/2005)
Going pro as a game creator, the problems of business, and other possibilities.
Going pro as a game creator, the problems of business, and other possibilities.
#91: Why Blogging is Lame (01/07/2005)
Why editors are necessary, and blogging isn't actually publishing.
Why editors are necessary, and blogging isn't actually publishing.
#90: Being a Pro Writer (12/10/2004)
Advice on how to be a successful freelancing writer.
Advice on how to be a successful freelancing writer.
#89: Viral Marketing Invitational (11/05/2004)
Sandy tries to get a free iPod (and talks about games being sold by word of mouth).
Sandy tries to get a free iPod (and talks about games being sold by word of mouth).
#88: The 24 Hour RPG Challenge (10/08/2004)
Sandy designs The Monitors in 1,440 minutes or less.
Sandy designs The Monitors in 1,440 minutes or less.
#87: A Decade of Distilled Advice (09/03/2004)
Ten years of advice about freelancing and business, boiled down to one column.
Ten years of advice about freelancing and business, boiled down to one column.
#86: Go Ahead, Hit Me! (08/06/2004)
All about boffer combat and LARPs.
All about boffer combat and LARPs.
#85: Promoting Yourself (07/09/2004)
How to promote yourself as a freelancer to get work.
How to promote yourself as a freelancer to get work.
#84: 10 Hurdles to Selling Your Game (06/11/2004)
10 questions to ask yourself about your new game.
10 questions to ask yourself about your new game.
#83: Let's Team Up (05/07/2004)
Why to team up with other publishers rather than creating a new start-up business.
Why to team up with other publishers rather than creating a new start-up business.
#82: Beyond Role and Pla(t)y(pus) (04/08/2004)
A theory toolkit that game designers need.
A theory toolkit that game designers need.
#81: Slow Improv and the Post-Kilgallon (03/05/2004)
RPGs as goal-driven improv dramas and an answer to the Kilgallon Paradox.
RPGs as goal-driven improv dramas and an answer to the Kilgallon Paradox.
#80: Paradox Redux (02/06/2004)
More responses to the Kilgallon Paradox.
More responses to the Kilgallon Paradox.
#79: Mad Scientists and the Kilgallon Paradox (01/09/2004)
The emphasis on combat in RPGs.
The emphasis on combat in RPGs.
#78: It's Not Your World, It's Mine (12/05/2003)
How an enjoyable heroic journey starts from ignorance.
How an enjoyable heroic journey starts from ignorance.
#77: Murphy's Law for Adventure Writers (11/07/2003)
How preparing for a player choice prevents it from happening.
How preparing for a player choice prevents it from happening.
#76: Eigentesting (10/09/2003)
Testing roleplaying adventures.
Testing roleplaying adventures.
#75: Atomic (09/05/2003)
Do you ever actually roll to succeed at something in life? Or is it a question of determination?
Do you ever actually roll to succeed at something in life? Or is it a question of determination?
#74: Is Writing a Commodity? (08/06/2003)
Encouraging good writers rather than bad ones in the RPG industry.
Encouraging good writers rather than bad ones in the RPG industry.
#73: Designing amidst the Tides of Gaming History (07/08/2003)
Designing between innovation and devotion.
Designing between innovation and devotion.
#72: Buy This Book! (06/05/2003)
Sandy's new ePublisher guide.
Sandy's new ePublisher guide.
#71: Hobbies (05/08/2003)
Hardware and the costs of hobbies
Hardware and the costs of hobbies
#70: The Websites that Wouldn't Die (04/10/2003)
The two-year web cycle, and what it takes for a website to die.
The two-year web cycle, and what it takes for a website to die.
#69: The Path to Atrocities (03/06/2003)
Why ordinary folks go all Lord of the Flies in gaming sessions.
Why ordinary folks go all Lord of the Flies in gaming sessions.
#68: Cattle Mutilation: The Game Design (02/06/2003)
There are many bad ideas for games, but none that aren't playable. Or: 5 design paths for 1 bad game.
There are many bad ideas for games, but none that aren't playable. Or: 5 design paths for 1 bad game.
#67: Gaming with Children (01/09/2003)
Customizing your games for different ages, from 7-99.
Customizing your games for different ages, from 7-99.
#66: How to Be an Industry Poser, Part 1 (12/05/2002)
What it takes to build credentials in the industry and more.
What it takes to build credentials in the industry and more.
#65: All I Game with I Learned from Kid's Books (11/19/2002)
PBS Kids as an inspiration for roleplaying adventures.
PBS Kids as an inspiration for roleplaying adventures.
#64: TCG: The Total Cost of Gaming (10/10/2002)
How much a night of gaming really costs
How much a night of gaming really costs
#63: Game Publishing & The Law (09/06/2002)
What you need to know about the law to start a business.
What you need to know about the law to start a business.
#62: Standing on the Shoulders of Giants (08/01/2002)
All ideas are evolutionary, not revolutionary.
All ideas are evolutionary, not revolutionary.
#61: Buying Time (07/04/2002)
Back to the question of publishing your own game.
Back to the question of publishing your own game.
#60: (04/10/2002)
Announcing the acquisition of RPGnet by Skotos.
Announcing the acquisition of RPGnet by Skotos.
#59: Give Me a Closet (03/01/2002)
Gender identity and the Internet.
Gender identity and the Internet.
#58: Let's Go Shopping?!? (01/02/2002)
A roleplaying game about ... shopping?
A roleplaying game about ... shopping?
#57: Conflict, Ethics, Winning, and Money (12/13/2001)
Why conflict is inevitable ... and desireable.
Why conflict is inevitable ... and desireable.
#56: Secret RPGnet Operations Document Leaked! (11/13/2001)
Sandy's exhaustive document discussing the purpose and status of RPGnet.
Sandy's exhaustive document discussing the purpose and status of RPGnet.
#55: Leadership and D&D (10/16/2001)
Another look at the D&D classes, with the question: who can lead?
Another look at the D&D classes, with the question: who can lead?
#54: Leading Industry Site Reports Secret: Sex Sells! (09/04/2001)
If people can't see what we're wearing, who's to say we aren't really hot chicks who game?
If people can't see what we're wearing, who's to say we aren't really hot chicks who game?
#53: Anyone Can Be an Internet Success--Why Aren't You? (08/01/2001)
Virtual Vaporware: another Internet millionaire maker.
Virtual Vaporware: another Internet millionaire maker.
#52: Fine Print, Part U (07/03/2001)
Seriously, how to get published without starting your own company.
Seriously, how to get published without starting your own company.
#51: Fine Print, Part I (06/05/2001)
How to get published in the industry: the fine print.
How to get published in the industry: the fine print.
#50: Pushing Limits (05/08/2001)
The adult side of the industry. (Or: sex sells.)
The adult side of the industry. (Or: sex sells.)
#49: The State of the Union (05/04/2001)
The state of RPGnet, a year after a failed acquisition.
The state of RPGnet, a year after a failed acquisition.
#48: Niche Hobbies and Other Markets (04/06/2001)
Comparing the gaming industry to ... stage magicians.
Comparing the gaming industry to ... stage magicians.
#47: Running a Business as an Old-Style D&D Party (05/09/2000)
The acquisition of RPGnet, with D&D parties as a model.
The acquisition of RPGnet, with D&D parties as a model.
#46: First to Market (04/14/2000)
RPGnet as the first mover in the RPG web portal industry.
RPGnet as the first mover in the RPG web portal industry.
#45: Labor Pains (03/20/2000)
Working in the gaming industry as a professional.
Working in the gaming industry as a professional.
#44: One Trick Pony (02/15/2000)
The one true path of running a publishing or gaming business.
The one true path of running a publishing or gaming business.
#43: Creativy is Bad, Hard to Sell, and Great for Business (01/06/2000)
The value of creativity.
The value of creativity.
#42: Oranges Verus Bananas: Entertainment Costs (12/14/1999)
Why RPGs are a great deal when you do the math.
Why RPGs are a great deal when you do the math.
#41: Why Editors Lie (11/02/1999)
The secret role of RPG editors.
The secret role of RPG editors.
#40: And Lead a Happy Life (10/05/1999)
New RPGs: a great setting, clear rules, and nice presentation. Pick any two.
New RPGs: a great setting, clear rules, and nice presentation. Pick any two.
#39: It Takes a Village (to Publish a RPG) (09/07/1999)
All the people actually needed to publish a RPG.
All the people actually needed to publish a RPG.
#37: All Gamer Money Isn't Equal (08/03/1999)
The value of the niche RP consumer, the ethics of business, and boosting roleplaying.
The value of the niche RP consumer, the ethics of business, and boosting roleplaying.
#36: Tides of Cash Flow (07/06/1999)
Cash flow and the economics of game publishing.
Cash flow and the economics of game publishing.
#35: Ad-itudes (06/01/1999)
Magazines and advertisements.
Magazines and advertisements.
#34: Who? What? Give Me a Guiness! (05/04/1999)
A few years in: the status of RPGnet.
A few years in: the status of RPGnet.
#33: The GAMA Trade Show '99 (04/06/1999)
GTS '99: people and trends.
GTS '99: people and trends.
#32: Roleplaying Would Have Saved Millions (03/02/1999)
Roleplayers as zealots, counter-insurgents, and the truly dangerous?
Roleplayers as zealots, counter-insurgents, and the truly dangerous?
#31: Games that Won't Suck (02/02/1999)
What's required to actually produce a game.
What's required to actually produce a game.
#30: Dangerous Games (01/05/1999)
Why games are unsafe and what that's good.
Why games are unsafe and what that's good.
#29: Making Gamers the Old-Fashioned Way (12/01/1998)
Gaming and young children.
Gaming and young children.
#28: The $1K Company (11/03/1998)
Starting a company on the cheap.
Starting a company on the cheap.
#27: So You Want to Start Your Own Company ... (10/01/1998)
Advice on starting your own RPG company (with lessons learned from RPGnet and Metagame).
Advice on starting your own RPG company (with lessons learned from RPGnet and Metagame).
#26: Holy Grails and Marching Morons (09/01/1998)
Designers versus marketers, or whether it matters what you publish.
Designers versus marketers, or whether it matters what you publish.
#25: Gamers Must Die! (08/04/1998)
Flame wars, small publishers, and individual gamers as the heart of the industry.
Flame wars, small publishers, and individual gamers as the heart of the industry.
#24: Profit versus Prophet (07/07/1998)
West End Games bankruptcy, distribution, and the state of the industry.
West End Games bankruptcy, distribution, and the state of the industry.
#23: Acquire! Acuquire! (06/02/1998)
The acquisition of Event Horizon Productions by Archon.
The acquisition of Event Horizon Productions by Archon.
#22: Power (05/05/1998)
The joy of attaining (though not having) power.
The joy of attaining (though not having) power.
#21: Schroedinger Games; or: the GAMA Report (04/07/1998)
A look at a variety of companies at GTS 1998.
A look at a variety of companies at GTS 1998.
#20: Culling the Herd (03/03/1998)
Game companies, Darwinian evolution, and the circle of life.
Game companies, Darwinian evolution, and the circle of life.
#19: Horatio Hornblower's RPG Company (02/03/1998)
The perfect world where a RPG writer can work his way up through the ranks to create a well-managed company. And why it doesn't exist.
The perfect world where a RPG writer can work his way up through the ranks to create a well-managed company. And why it doesn't exist.
#18: Us and Them / A Clash of Images (01/06/1998)
Professional businesses and the future of the web. (A double feature.)
Professional businesses and the future of the web. (A double feature.)
#17: How to Scam Games for Free (12/02/1997)
Seven methods to get free games.
Seven methods to get free games.
#16: Women in Gaming? (11/04/1997)
How gaming changes when the sexes mingle.
How gaming changes when the sexes mingle.
#15: Fear of a gaming planet. (10/02/1997)
Welcome to the RPG ghetto?
Welcome to the RPG ghetto?
#14: Rush (09/02/1997)
Fame and adoration in lieu of pay in the RPG industry.
Fame and adoration in lieu of pay in the RPG industry.
#13: For the Money (08/02/1997)
A look at the convention mating ritual of cash.
A look at the convention mating ritual of cash.
#12: Good Deeds (07/02/1997)
The dearth of evil game companies.
The dearth of evil game companies.
#11: Dirty Laundry (06/02/1997)
Copyright and slander on the web. Or: what's a little flame among friends?
Copyright and slander on the web. Or: what's a little flame among friends?
#10: Communications Breakdown (05/02/1997)
Company and player schisms.
Company and player schisms.
#9: The Quick & The Dead (04/02/1997)
Dying companies versus new ideas.
Dying companies versus new ideas.
#8: It's All in the Timing (03/02/1997)
On hype and late delivery, and on genres.
On hype and late delivery, and on genres.
#7: Insiders and Outsiders (02/02/1997)
Who's who and who uses the web.
Who's who and who uses the web.
#6: Fits and Starts (01/02/1997)
Web presence, print runs, and live roleplaying.
Web presence, print runs, and live roleplaying.
#5: Procrastination Season is Over (12/01/1996)
More industry news, including the latest delays.
More industry news, including the latest delays.
#4: Best of Times, Worst of Times (11/01/1996)
LARPs, upcoming live releases, and failures in the industry.
LARPs, upcoming live releases, and failures in the industry.
#3: After the Con (10/01/1996)
Short notes after Gencon 1996.
Short notes after Gencon 1996.
#2: Our Launch (09/01/1996)
The RPGnet launch and Gencon 1996.
The RPGnet launch and Gencon 1996.
#1: On the Lifetime of Web Pages (08/31/1996)
Sandy discusses the intended longevity of RPGnet.
Sandy discusses the intended longevity of RPGnet.

