#7: From Fiction to Roleplaying Games (09/11/2000)
Looking at experience in fiction and the real world.
Looking at experience in fiction and the real world.
#6: The Applied Experience Curve Concept (06/26/2000)
Applying the experience curve to Chaosium's Basic Role Playing, xD&D's Dragon Fist, White Wolf's Storytelling System, GURPS, and others.
Applying the experience curve to Chaosium's Basic Role Playing, xD&D's Dragon Fist, White Wolf's Storytelling System, GURPS, and others.
#5: Experience Curves (05/30/2000)
The basic concept of the experience curve: showing the evolution of characters' abilities.
The basic concept of the experience curve: showing the evolution of characters' abilities.
#4: Trait Curves (03/28/2000)
Looking at attributes, skills, and other trait curves.
Looking at attributes, skills, and other trait curves.
#3: A Change of Course (11/28/1999)
Looking at dicing conventions.
Looking at dicing conventions.
#2: Spotlight on Alternacy, A Roleplaying System (10/26/1999)
Examining the rules of Alternacy.
Examining the rules of Alternacy.
#1: Introduction (09/21/1999)
Sharing a passion for RPG rule design.
Sharing a passion for RPG rule design.

