Members
The Play's the Thing
#26: Conclusions (10/29/2004)
What makes for a good gamer
#25: You Can Lead a Horse to Water (09/23/2004)
Playing leader characters
#24: Dude Looks Like a Lady (08/18/2004)
Playing cross-gender characters
#23: The Error of the Moon (06/24/2004)
Playing insane characters
#22: The Best There Is at What I Do (05/28/2004)
Some annoying personalities, and how to play them effectively
#21: The Game is Dead, Long Live the Game (04/21/2004)
A retrospective of a completed game
#20: Dial "H" for Hero (03/17/2004)
Problematic heroic archetypes
#19: We Don't Need Another Hero (Well, Maybe Just One More) (12/24/2003)
Heroic supporting characters
#18: I Need a Hero (11/19/2003)
Heroic leading characters
#17: In Nature, There Is No Evil... (09/17/2003)
Realistic evil characters
#16: What Evils Lurk in the Hearts of Men (08/19/2003)
Exaggerated archetypes for evil characters
#15: The Evils Men Do (07/22/2003)
Playing evil characters
#14: Teaching an Old Dog New Tricks: or, What Should I Do with All These Experience Points? (06/17/2003)
How to spend experience points
#13: When Players Attack (05/20/2003)
The role of player-generated conflict
#12: When GM's Attack (03/18/2003)
Why bad things happen to good characters
#11: Let Me Tell You About My Character (02/19/2003)
The process of character development
#10: Where Do You Find the Time? (01/21/2003)
When to pursue player character goals
#9: 101 Ways to Amuse a Player Character (12/17/2002)
Setting and pursuing goals for your player character
#8: What Do You Want? (11/18/2002)
Looking at the goals of the game
#7: People Who Need People... (10/22/2002)
Planning the character abilities in a group
#6: So You All Meet In A Bar (09/17/2002)
Building a group for optimal interaction
#5: Even Better than the Real Thing (08/14/2002)
Building adapted characters
#4: Background Based Character Creation (07/10/2002)
A character's background: where your character comes from and what he did before you started playing him
#3: Personality Based Character Creation (06/12/2002)
A character's personality: what he thinks, and how he acts
#2: Twinking for Fun and Profit: Capability Based Character Creation (04/23/2002)
A character's capabilities: attributes, skills, advantages and disadvantages
#1: So You Wanna' Be a Hero? (03/28/2002)
How to integrate a character into the game

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