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It's Not Just a Game
#7: (The Final) Conflict (09/20/2002)
Occasions for conflict in RPGs
#6: In-Character (09/05/2002)
Encouraging realistic behavior, with an eye towards equally realistic consequences
#5: Out of Character (08/21/2002)
Running political campaigns
#4: Why All Adventurers Are Chaotic Evil (08/07/2002)
Motivations in RPGs
#3: Secrets: I'm No Tattletale! (07/17/2002)
Using secrets in RPGs
#2: Dualistic Anti-Munchkinizing Solution (07/03/2002)
A dualistic approach to character creation
#1: Wargaming and Historical Reproduction (06/19/2002)
RPGs as best for people who thrive on challenges

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