Members
The Next Level
#16: The pronoun game, I vs Bob (02/20/2008)
How to best react to players based on their roleplaying objectives.
#15: Why Awkward Pauses are like Burps (01/23/2008)
About pauses in RPGs and what to do with them.
#14: Bait and Switch (09/19/2007)
The benefits and pitfalls of a bait-and-switch campaign.
#13: Solving a Disruptive Player (08/22/2007)
How GMs can deal with problem players without driving them away.
#12: The Strange Case of the Multiple Personality NPC (05/23/2007)
Giving an NPC to the players, collectively.
#11: ... The Middle Sucks (04/18/2007)
What to do about player malaise.
#10: ... Giving the Finger to God and His Infernal Machine (03/21/2007)
The use (or not!) of Deus Ex Machine in RPGs.
#9: And Just a Dash of Dr. Phil (02/21/2007)
Gamemastering intra-party conflict and avoiding terminal decisions.
#8: Buried Treasure (01/17/2007)
Games with great GMing advice.
#7: Once Again, but This Time Like You Mean It! (12/20/2006)
Want to be a good GM? Learn to have fun.
#6: How to Build a Group in One Easy Step--Sorta (11/15/2006)
How to find players and craft a gaming group that matches your tastes.
#5: Stopping a Runaway Train (10/18/2006)
How to end a roleplaying campaign right by telling the story after the story.
#4: Collaborative World Building and You (09/20/2006)
There is no "I" in roleplaying.
#3: Love Ballad to Notecards (08/23/2006)
How short & concise information can aid in GMing.
#2: The Pitfall of Forcing the Backstory (07/19/2006)
When the players figure out a different solution to a problem than the Gamemaster.
#1: It Begins (07/12/2006)
Introducing a new column on the craft of gamemastering.

Copyright © 1996-2013 Skotos Tech, Inc. & individual authors, All Rights Reserved
Compilation copyright © 1996-2013 Skotos Tech, Inc.
RPGnet® is a registered trademark of Skotos Tech, Inc., all rights reserved.