#10: Think Big...Think Game Line (01/14/2004)
Having a strong structure so that you can produce supplements
Having a strong structure so that you can produce supplements
#9: Picture This (12/30/2003)
Developing art and layout for your game
Developing art and layout for your game
#8: Show, Don't Tell (12/18/2003)
Bringing evocative writing to your game
Bringing evocative writing to your game
#7: The Best Laid Plans... (12/02/2003)
Marketing a game
Marketing a game
#6: All About the Benjamins (11/21/2003)
Looking at game design as a business
Looking at game design as a business
#5: Never Let the Rules Win (11/04/2003)
Developing a game within the d20 System
Developing a game within the d20 System
#4: Concept Versus Design (10/21/2003)
Making your idea accessible
Making your idea accessible
#3: Read Before You Write (10/07/2003)
Doing idea research and market research
Doing idea research and market research
#2: Reality Checks (09/23/2003)
Asking others for feedback about your game idea
Asking others for feedback about your game idea
#1: In the Beginning (09/09/2003)
Developing the idea for a game
Developing the idea for a game

