Members
Live ... ACTION!
#25: Young's Law (04/30/2010)
LARP is sold by word of mouth.
#24: Doing Your Homework, Part 3 (04/16/2010)
Homework for players.
#23: Doing Your Homework, Part 2 (03/31/2010)
Homework for organizers and staffers.
#22: Doing Your Homework, Part 1 (03/26/2010)
Homework for creators and designers.
#21: Random Thoughts at Random (03/12/2010)
A review of key themes and thoughts from this column.
#20: LARP at Play: The Value of Trust (02/12/2010)
Trust and the social contract.
#19: LARP Debate: Supporting the Good (01/29/2010)
Supporting worthwhile endeavors.
#18: LARP at Play: The Importance of Communication (01/15/2010)
How communication can affect your whole game.
#17: LARP Debate: Entitlement and Instant Gratification (12/14/2009)
Thoughts on 'From Feeling Honoured to Feeling Entitled.'
#16: LARP at Play: The "B" Word (12/03/2009)
Talking about burnout.
#15: LARP at Play: Creating a LARP (12/01/2009)
An outline for creating a LARP.
#14: LARP at Play: LARP Link Dump (11/20/2009)
A list of good links about LARP
#13: LARP at Play: The "Business" of LARP (11/13/2009)
What could LARPs learn form the business world?
#12: LARP Debate: Evolution of LARP (10/27/2009)
Has US LARP evolved over the last three years?
#11: LARP at Play: Recruitment and Retention (10/23/2009)
How to find and keep players.
#10: LARP at Play: Costuming and You, Part 2 (10/16/2009)
Creating costumes on the cheap.
#9: LARP at Play: Costuming and You, Part 1 (10/02/2009)
The power of costuming in a LARP.
#8: LARP at Play: Setting Game/Player Expectations (09/25/2009)
What players want out of LARPs.
#7: LARP Design: Game Design & Monte Cook (09/18/2009)
What Monte Cook says about designing games.
#6: LARP Debate: LARP and Gender (09/04/2009)
Is the female LARPer a rare and endangered species?
#5: LARP Design: A Designer's Reading List (08/31/2009)
To design you must read and study.
#4: LARP Debate: Art or Sport? (08/28/2009)
What is a LARP, really?
#3: LARP Design: The Basics (08/21/2009)
What to consider when designing a LARP.
#2: LARP Design: Less Can Mean More (08/14/2009)
The benefits of a rules-light LARP system.
#1: LARP Design: Play ... a lot (07/31/2009)
The first rule of LARP design.

Copyright © 1996-2013 Skotos Tech, Inc. & individual authors, All Rights Reserved
Compilation copyright © 1996-2013 Skotos Tech, Inc.
RPGnet® is a registered trademark of Skotos Tech, Inc., all rights reserved.