#12: Variations on a Team (12/12/2006)
A variety of topics on the ending of gestalts.
A variety of topics on the ending of gestalts.
#11: Monkeys at Typewriters (11/07/2006)
Wranglin', Writin', and Wanderin': Getting your players to help develop your game.
Wranglin', Writin', and Wanderin': Getting your players to help develop your game.
#10: I'm Having a Baby ... (10/09/2006)
Recovering the whole from the loss of a part.
Recovering the whole from the loss of a part.
#9: The Mommy/Daddy Game (09/11/2006)
Players, attention, and cheating in the gestalt.
Players, attention, and cheating in the gestalt.
#8: When I say, "Start!" you say, "Which weekend?" (08/15/2006)
Getting your game off the ground & keeping it going
Getting your game off the ground & keeping it going
#7: How Many Trees Do I Have to Kill to Get a Game Around Here? (07/11/2006)
Putting together information packets and text props for players.
Putting together information packets and text props for players.
#6: A Candle Burned Out at Both Ends (06/13/2006)
Measuring your floon for a game, and what to do when enthusiasm is low or workload is high.
Measuring your floon for a game, and what to do when enthusiasm is low or workload is high.
#5: Am I Getting Paid for This? (05/09/2006)
Should you charge money for running your gestalt?
Should you charge money for running your gestalt?
#4: "Gimme a P! Gimme a J!" (04/11/2006)
Perceivers and Judges in gestalt games.
Perceivers and Judges in gestalt games.
#3: So Bobby Quit the Staff ... (03/14/2006)
How to divide up team roles in a gestalt.
How to divide up team roles in a gestalt.
#2: "And I'll Form the Head!" (02/13/2006)
Why a gestalt needs a leader and what he should do.
Why a gestalt needs a leader and what he should do.
#1: Writing Campaigns with Multiple Brains (01/16/2006)
An introduction to running games with multiple gamemasters.
An introduction to running games with multiple gamemasters.

