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Fifth Imperium
#23: Aliens of the Marches: The Jonkeereen (09/26/2011)
Complete rules for introducing a new race to your Third Imperium.
#22: Setting a Campaign: Subsectors of the Marches, Part Two (09/01/2011)
Looking at the Darrians, the Sword Worlders, District 268, and other rimward subsectors.
#21: Setting a Campaign: Subsectors of the Marches, Part One (08/23/2011)
From Cronor to Rhylanor: the subsectors of the Spinward Marches.
#20: Genre-ic Plot Seeds, Part Six: The Scientific SF Genres (06/24/2011)
Scientific research, cyberpunk, and transhumanism.
#19: Genre-ic Plot Seeds, Part Five: The Fantastic SF Genres (06/02/2011)
Space Opera, Planetary Romance, and Science Fantasy in your Traveller game.
#18: Twenty Weeks of Traveller, Part Four: The Other Nine Plot Hooks (04/22/2011)
More plot hooks, from troubles abroad to native uprisings.
#17: Twenty Weeks of Traveller, Part Three: The First Nine Plot Hooks (03/18/2011)
Plot hooks for your usage from my first nine adventures.
#16: Twenty Weeks of Traveller, Part Two: GMing Lessons Learned (01/10/2011)
Lessons about plots, GMing, and player involvement.
#15: Twenty Weeks of Traveller, Part One: Publisher Lessons Learned (12/06/2010)
Five thing you might want to know about Traveller publications.
#14: Genre-ic Plot Seeds, Part Four: The Action Genres (10/05/2010)
A look at pulp, war, and the west.
#13: Genre-ic Plot Seeds, Part Three: The Wacky Genres (08/31/2010)
Building Traveller adventure with the fantasy and super-hero genres.
#12: My Rules, Part Three: Dramatic Flourishes (08/12/2010)
A few simple methods for increasing the RP of my Traveller games.
#11: My Rules, Part Two: Expanded Ship Combat v1.0 (07/06/2010)
Ship combat with more details, for more people.
#10: My Rules, Part One: The Mechanics of XP & Grenades (06/01/2010)
The variant rules I use in my Mongoose Traveller game.
#9: Genre-ic Plot Seeds, Part Two: The Shadowed Genres (03/30/2010)
Creating horror and conspiracy adventures for Traveller.
#8: Genre-ic Plot Seeds, Part One: The Mysterious Genres (03/08/2010)
How to introduce a new genre into your Traveller games, beginning with mystery, noir, and espionage.
#7: 76 Plotlets, Part Four: 18 MORE Planetside Adventures (01/11/2010)
Criminals, tourism, and aliens, all planetside
#6: 76 Plotlets, Part Three: 18 Planetside Adventures (12/07/2009)
Police, disasters, and passengers for your PCs to tangle with.
#5: Setting a Campaign: Sectors of the Imperium, Part Two (11/09/2009)
The rest of the notable Imperium sectors, including the Solomani Rim and the Spinward Marches.
#4: Setting a Campaign: Sectors of the Imperium, Part One (10/12/2009)
The many places that you can set a campaign, from Core to the Hinterworlds.
#3: 76 Plotlets, Part Two: 18 MORE Space Adventures (09/14/2009)
Eighteen more adventure ideas, finishing out a d66 chart.
#2: 76 Plotlets, Part One: 18 Space Adventures (08/06/2009)
Eighteen quick ideas for one-off adventures in space.
#1: Setting a Campaign: Eras of the Imperium (07/13/2009)
A look at the many times you can run Traveller in.

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