#3: The Illusion of Choice (08/27/2009)
How to let players dictate the direction of a game ... sort of.
How to let players dictate the direction of a game ... sort of.
#2: Creating Memorable Characters (07/30/2009)
How to create NPCs that players care about.
How to create NPCs that players care about.
#1: Creating Atmosphere through Memorable Scenes (06/30/2009)
Asking the right questions to make scenes memorable.
Asking the right questions to make scenes memorable.

