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Elements of Gaming
#5: Elements of Strategy (02/11/2003)
Breaking down the elements of strategy
#4: Rationales for Mechanics (or the Case for Designer's Notes) (01/14/2003)
Considering some important and common rationales for mechanics in RPG design
#3: Layers of Design (12/11/2002)
Considering five layers that a solid treatment of game design must give each their due
#2: Elements of Tactics (11/01/2002)
Defining three major elements of tactical game design
#1: Elements of Complexity (09/20/2002)
Defining complexity

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