Members
Close to the Edit
#56: Close to the End (04/09/2009)
A short goodbye from Ross Winn.
#55: Beating a Dark Horse (02/06/2009)
A follow-up to last month's controversial column.
#54: D&D on its head... (01/07/2009)
We misunderstand the basic premises on which D&D was based.
#53: High Guard (12/02/2008)
Do a few guys in an aged Scout/Courier amount to a hill of beans in this crazy universe?
#52: Every Day is Halloween (11/05/2008)
Does geekdom run true?
#51: Lazy (10/08/2008)
Evolution of the column and gaming in general.
#50: More GenCon News (09/15/2008)
SF and Mongoose Traveller.
#49: Home from Gencon (08/25/2008)
Awards and indie games from GenCon.
#48: Going to Graceland (08/06/2008)
GenCon, Gleemax, Traveller, Robin Crossby, and Heisenberg
#47: Fear & Desire (07/07/2008)
On the failings of D&D 4Es marketing.
#46: Mongoose's Traveller (05/07/2008)
On Traveller
#45: The ADD Column. (04/10/2008)
Thoughts on various games, new and old.
#44: Farewell Seeker (03/05/2008)
Thoughts on the loss of a legend.
#43: Back to Basics (02/06/2008)
Ross looks back over his gaming life and offers a few tips.
#42: Sean, Shane, and SRD (01/15/2008)
A few friends and a license.
#41: A Look Forward (12/05/2007)
Toward 2008 and the science-fiction future.
#40: The Spirit of Roleplaying (11/01/2007)
Interviewing Rob Donoghue of Evil Hat.
#39: The Closed-Mouth Open-Eyed DDL Blues (10/03/2007)
The d20 boom and bust and D&D4E.
#38: A New Edition (09/05/2007)
Close to the Edit returns with the problem with new editions.
#37: Hello, I Must Be Going (09/19/2006)
Ross bids farewell, for now at least.
#36: Push, Fringe, GenCon 2006, and Godspeed Amy (08/22/2006)
The Indie scene, this year's Gencon, and more.
#35: So My Column Is Late ... (07/21/2006)
A new look at violence in RPGs as a social construct. And the Ennies and othe rnews.
#34: The Game Isn't the Only Thing (06/20/2006)
Distribution, just-in-time ordering, and other secrets of the RPG industry.
#33: You Have Nothing to Fear Except Change (05/17/2006)
Looking at CRPGs andthe Future of the Industry
#32: All About Exalted 2e (04/20/2006)
A look at "the coolest RPG ever made."
#31: The 2006 Origins Nominations (03/22/2006)
On the Origins nominations, and how to revamp the entire award system.
#30: In Search of Heisenburg (02/22/2006)
The evolution of the Heisenburg game, and the 19 power RPG questions.
#29: Ether This or That Way Something Wicked This Way Comes (01/17/2006)
A time of change, and the new Etherscope RPG.
#28: Of RIFTS and Nyquil (12/27/2005)
RIFTS players are different.
#27: Enough Tropes To Hang Yourself ... (11/17/2005)
The use of tropes in genre pieces.
#26: 26, 33, 29, 23? (10/25/2005)
A two-year anniversary.
#25: Back to the Future (09/21/2005)
GenCon 2005 news and the evolution of a gaming concept.
#24: Tools of the Trade (08/22/2005)
Outlining as a crucial tool for RPG writing.
#23: When It's Cold I'd Like to Die (07/18/2005)
Traveller and an interview with Marc Miller.
#22: When Batman Begins the Beguin (06/20/2005)
Chad Underkoffler and Truth & Justice.
#21: The Myth of Advantage (05/20/2005)
The problems of advantages and disadvantages in RPGs.
#20: Not Gone, Just Forsaken ... (04/25/2005)
An overview of the new Werewolf: The Forsaken.
#19: All These Worlds Are Yours ... (03/25/2005)
Asocial, antisocial, and hypersocial gamers.
#18: The Columnist's Opinion & Once It Was the Future, Part III (02/09/2005)
Continuing the survey of cyberpunk games.
#17: Ex (01/10/2005)
Ex Machine: a new cyberpunk game. And the new releases at GenCon SoCal.
#16: Once, It Was the Future (12/16/2004)
Cyberpunk 2020 and new cyberpunk games.
#15: The Vorpal Sword Went "Snicker-Splat!" (11/11/2004)
The definition of "splatbook".
#14: 4e or Not 4e, That is the Question! (10/11/2004)
Reviewing GURPS 4th edition.
#13: Requiem for a Dream (09/29/2004)
Considering Vampire: The Requiem.
#12: Shiny Happy People in the World of Darkness (09/08/2004)
GenCon and the new World of Darkness.
#11: Going to GenCon (07/26/2004)
How to go to GenCon--and how not to.
#10: Gaming the Bard (06/28/2004)
Using Shakespeare's plays as the basis for RPG campaigns.
#9: Everything Old is New Again (05/26/2004)
Rehashing old ideas in interesting and compelling new ways.
#8: Spring (04/28/2004)
Making "left turns" in your RPGs.
#7: Dead Inside (03/24/2004)
Characters, collaboration, and the Dead Inside game.
#6: Le Mot Juste (02/27/2004)
The right words for roleplaying "campaigns".
#5: Is Sexuality a Dirty Word in RPGs? (02/13/2004)
An overview of 2003's sexual RPG releases.
#4: The Best of 2003 (01/15/2004)
The best RPGs of 2003.
#3: The Matrix Unloaded (01/02/2004)
Worlds within worlds and the Matrix.
#2: Necronomicon 2003 (12/12/2003)
News & views from Necronomicon 2003.
#1: Who is Ross Winn? (11/28/2003)
An introduction to the columnist.

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