#32: NPCs I (12/20/2012)
Using great NPCs for great effect.
Using great NPCs for great effect.
#31: Musings on Duets (10/18/2012)
Gen Con causes some rethinking on duets.
Gen Con causes some rethinking on duets.
#30: Adventures II (09/27/2012)
A structure for Duet adventures.
A structure for Duet adventures.
#29: Adventures I (07/18/2012)
Tips for running adventures in duet sagas.
Tips for running adventures in duet sagas.
#28: Story Arcs (06/21/2012)
Creating story arcs as part of a duet saga.
Creating story arcs as part of a duet saga.
#27: Duet Campaigns (05/24/2012)
Campaign = Character.
Campaign = Character.
#26: Duet Settings (03/22/2012)
Concept & conflict in your saga setting.
Concept & conflict in your saga setting.
#25: Duet Saga Introduction (02/23/2012)
A duet that can encompass multiple campaigns.
A duet that can encompass multiple campaigns.
#24: Beginnings (01/19/2012)
Launching a new duet.
Launching a new duet.
#23: The Little Things (12/01/2011)
The importance of little details in a campaign.
The importance of little details in a campaign.
#22: Praise (09/27/2011)
Can praise be better than XP and gold?
Can praise be better than XP and gold?
#21: Successful Play-By-Post Campaigns (08/18/2011)
Play-by-posts for any number of players.
Play-by-posts for any number of players.
#20: Harry Potter as a Duet (07/20/2011)
How Harry Potter would be tricky if run as a Duet.
How Harry Potter would be tricky if run as a Duet.
#19: Failure (06/23/2011)
How to use failures in duets.
How to use failures in duets.
#18: Mistakes to Avoid (05/19/2011)
Character, campaign, prelude, present, and other duet problems.
Character, campaign, prelude, present, and other duet problems.
#17: Decision Trees (04/21/2011)
Using decision trees to help internalize the thinking process.
Using decision trees to help internalize the thinking process.
#16: War Campaigns II (03/24/2011)
A model structure for war campaigns.
A model structure for war campaigns.
#15: War Campaigns I (02/24/2011)
What to consider when creating a war duet.
What to consider when creating a war duet.
#14: Political Campaigns III (12/29/2010)
A final look at politics & duets.
A final look at politics & duets.
#13: Political Campaigns II (10/21/2010)
Details in political campaigns.
Details in political campaigns.
#12: Political Campaigns I (09/23/2010)
Creating campaigns focused on diplomacy and governance.
Creating campaigns focused on diplomacy and governance.
#11: Play-By-Post (08/19/2010)
Running a two-player game on the interwebs.
Running a two-player game on the interwebs.
#10: A Sci-Fi Campaign (05/20/2010)
A synopsis of sci-fi for two.
A synopsis of sci-fi for two.
#9: Making any RPG Support Duets (04/22/2010)
Which RPGs are best suited for duets?
Which RPGs are best suited for duets?
#8: Making Time (03/19/2010)
Alternate ways to run duets, including by the internet and as a part of real life.
Alternate ways to run duets, including by the internet and as a part of real life.
#7: Romance (02/17/2010)
Running romance in a two-player game.
Running romance in a two-player game.
#6: Communication (01/20/2010)
Elements of successful communication in a Duets game.
Elements of successful communication in a Duets game.
#5: Going the Distance (12/18/2009)
Making a duet campaign last.
Making a duet campaign last.
#4: Starting a Campaign (11/16/2009)
Do's and Don't's for the new GM.
Do's and Don't's for the new GM.
#3: Side Adventures (10/19/2009)
Fitting duets into a group campaign.
Fitting duets into a group campaign.
#2: Tipping the Scales (09/21/2009)
How to give single players a fair shake.
How to give single players a fair shake.
#1: The Basics (08/17/2009)
Running a roleplaying adventure with one player
Running a roleplaying adventure with one player

