Members
The Impossible Dream
#8: True Death (07/17/2003)
Designing death into a game
#7: Assessing Damage (06/19/2003)
Assessing damage in game terms
#6: Putting Theory to the Test (05/12/2003)
Producing the functional core of a game system
#5: The Five Means of Evaluation (04/14/2003)
The five means of evaluating any mechanic
#4: The Three Means of Resolution (03/11/2003)
The three means of game event resolution
#3: Player Goals (02/10/2003)
Supporting player goals in game design
#2: Balance of Power (01/20/2003)
Exploring the concept of Balance of Power
#1: Play Flow First (01/01/2003)
Analyzing the importance of play flow

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