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Designing Prestige Classes
#12: The End of All Things (10/02/2008)
Cleaning up and releasing your prestige class.
#11: Playtesting, Playtesting, Playtesting (09/04/2008)
Finding problems with your prestige class ... and fixing them.
#10: Creating Special Ability Mechanics (07/31/2008)
The mechanics for your prestige class.
#9: Special Abilities II: Conceptual Work (02/21/2008)
How to determine special abilities for prestige classes.
#8: Special Abilities I: The Basics (01/24/2008)
Why different special abilities work best for certain prestige classes.
#7: Core Mechanic II (12/20/2007)
Skills, class progressions, and other mechanis of prestige classes.
#6: Core Mechanics I (10/18/2007)
Considering the core elements of a prestige class.
#5: Prerequisites: Gateway to Advancement (09/20/2007)
Why prerequisites are useful and how to set them.
#4: Step Zero (08/23/2007)
Do you need a prestige class and why wouldn't you take it?
#3: Prestige Class Design Basics, Part Three (07/19/2007)
Fill out prestige class background.
#2: Prestige Class Design Basics, Part Two (06/21/2007)
The nuts and bolts of prestige class mechanics.
#1: Prestige Class Design Basics, Part One (06/01/2007)
Describing the parts that compose a prestige class.

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