#10: If Only: Great Roles, Great Players (10/23/2003)
Bringing yourself into a role
Bringing yourself into a role
#9: A Dark Arts Library: Thirteen Non-Gaming Books for Pretentious Gamers (07/28/2003)
Developing gaming skills through reading
Developing gaming skills through reading
#8: Original Spins: Something Old, Something New, Something Borrowed... (06/24/2003)
Reconsidering creativity in RPGs
Reconsidering creativity in RPGs
#7: Challenge Rantings (05/21/2003)
Thinking of what a challenge is in terms of roleplaying
Thinking of what a challenge is in terms of roleplaying
#6: Beating the System, or The First Thing We Do, Let's Kill All the Rules Lawyers (04/23/2003)
Choosing which rules to drop and which to keep
Choosing which rules to drop and which to keep
#5: Pressure Points: Constructing the Event (03/19/2003)
Putting pressure on PCs
Putting pressure on PCs
#4: Getting Back What You Give Away: The Pleasures of Metagaming (01/22/2003)
Revealing information to players that their characters shouldn't have
Revealing information to players that their characters shouldn't have
#3: I'll See Your Paradigms And Raise You a Quarter (12/18/2002)
Creating a workable, believable paradigm for RPGs
Creating a workable, believable paradigm for RPGs

