#12: Og Design Journal III: Reality, Comedy, and Adventure Generation (08/20/2007)
What makes a slapstick caveman game funny.
What makes a slapstick caveman game funny.
#11: Og Design Journal II: Lethality, Combat and Creatures (08/13/2007)
How the new Og allows you to survive encounters with bees.
How the new Og allows you to survive encounters with bees.
#10: Og Design Journal I: From Old to New (08/08/2007)
Making Og into a replayable game.
Making Og into a replayable game.
#9: A Whole New Story (08/14/2006)
The game that Firefly was created to publish: Faery's Tale.
The game that Firefly was created to publish: Faery's Tale.
#8: Revenge of the Firefly (07/31/2006)
Getting Firefly back into fighting trim, with PDFs, new products, web redesigns, and more.
Getting Firefly back into fighting trim, with PDFs, new products, web redesigns, and more.
#7: Return of the Firefly (07/17/2006)
Escape from Monster Island, CyborGladiators, and a downturn for Firefly.
Escape from Monster Island, CyborGladiators, and a downturn for Firefly.
#6: End Game (09/24/2002)
A summary, lessons learned, and the future of Firefly.
A summary, lessons learned, and the future of Firefly.
#5: Con Game (08/28/2002)
Going to GenCon, and the reasons to attend national conventions.
Going to GenCon, and the reasons to attend national conventions.
#4: Quite a Production (07/25/2002)
Editing and laying out Monster Island.
Editing and laying out Monster Island.
#3: Buzzing Along (06/25/2002)
Marketing Monster Island on the cheap
Marketing Monster Island on the cheap
#2: Makin' Games (06/11/2002)
Cons, sales, publication schedules, and Monster Island: The Game of Giant Monster Combat.
Cons, sales, publication schedules, and Monster Island: The Game of Giant Monster Combat.
#1: Getting Started (05/21/2002)
Getting a new RPG company off the ground.
Getting a new RPG company off the ground.

