Members
Behind the Counter
#79: Helping Other Retailers to Retail ... (08/13/2010)
Marcus' last column
#78: Origins Game Fair Field Report (07/05/2010)
A look at Origins '10 (June 23-27).
#77: Why Own a Game Store? (05/25/2010)
Being an employer and other issues of game store ownership.
#76: Hired Away Employee (04/23/2010)
What family owned business means.
#75: How the Xbox360 Changed My Business Plans (03/25/2010)
Are computers the future of tabletop gaming?
#74: Education, Education, Education (03/17/2010)
How GTS can help your store.
#73: What KIND of Store? (02/15/2010)
A look at the different sorts of game stores that can exist.
#72: Readers' Letters I (02/03/2010)
Some Q&A about owning a store.
#71: Happy Holidays? (12/24/2009)
Why Marcus believes "Merry Christmas" is the way to go.
#70: This Column Suggested by a Reader (10/20/2009)
Buying used games.
#69: Guerrilla Marketing (10/01/2009)
How to market on the cheap without being a jerk.
#68: My Post GenCon Thoughts (09/01/2009)
The events of GenCon '09.
#67: Then the Fire Marshall Threatened to Arrest Me ... (07/29/2009)
Owning a retail store can have insane hurdles.
#66: Being Deliberate & Other Stuff (06/25/2009)
Asking for ID, technological changes
#65: Retailers and Publishers and PDFs (Oh My!) (04/23/2009)
PDF vs. brick and mortar sales--and other retail issues.
#64: GAMA: Now and Then (03/26/2009)
How GAMA and GTS have changed over the years.
#63: How to Screw Up a Business Deal (02/20/2009)
The signs of a deal going wrong.
#62: Pricing Agreements (01/14/2009)
The problem with MSRP and minimum price-setting.
#61: A Great Month of Retail! (11/13/2008)
Fall musings and follow-ups to last month.
#60: A Week in a Retailer's Shoes (10/30/2008)
A full week at TItan Games.
#59: The Convention Season (09/10/2008)
Going to conventions and recovering afterward.
#58: Goodbye Problems, Hello Joe and Valerie! (08/13/2008)
Changes at Titan Games.
#57: Things Come Full Circle (07/16/2008)
On why change in a store's apperance is a good thing.
#56: Comics and the Retailer (06/18/2008)
Comics, Marcus, and a Gaming Store
#55: Marcus King, owner of Titan Games (05/14/2008)
On the history of Marcus and Titan Games
#54: Behind the Retail Counter (04/17/2008)
Insights into retail operation.
#53: The More Things Change (03/20/2008)
The benefits of the brick and mortar game store
#52: Price Fixing, Retail Operations, and Expansion (02/13/2008)
Marcus teaches us successful store presentation and good business practice.
#51: Behind the Retail Counter & Somewhere over the Rainbow (01/21/2008)
How retailing has changed.
#50: Customers (12/19/2007)
Customers, family, and the holidays.
#49: 10 Things Every Game Retailer Needs To Do! (10/17/2007)
Hard-won experience on retailing.
#48: Looking with Fresh Eyes (09/12/2007)
Marcus returns to his store and tries to figure out what it is.
#47: Getting Out from Behind the Counter (07/31/2007)
Extra work can make a business successful.
#46: Origins '07 (06/22/2007)
Preparing for a con.
#45: GAMA Dues, Wizards, and the Industry (05/16/2007)
Some big questions about the industry as a whole.
#44: Behind Titan Game's Counter (04/25/2007)
The current goings on.
#43: Refocusing for Success (03/14/2007)
Innovation in business.
#42: Every Once in a While (02/14/2007)
The fun bit of running a game store.
#41: The Christmas Season, Happy Holidays, and the Ghost (or is it the Spirit) of Christmas (01/10/2007)
Scrooge McLateshopper and other Christmas fables.
#40: Retailer Perspective from the Other Side of the Counter (12/13/2006)
Is the customer always right, and other retail issues.
#39: The Changing Customer Profile in the Game Industry (10/26/2006)
Customer demographics then and now: an inside look.
#38: The Changing Nature of the Game Industry (10/11/2006)
Outlasting the changes in the gaming industry and in life.
#37: GenCon '06: A Vendor's Perspective (08/30/2006)
The buzz of this year's GenCon.
#36: The Best Demo I Ever Got (07/18/2006)
On the importance of demos and WizKid's new Battlestar Galactica CCG.
#35: A Busy Season (06/19/2006)
Origins, Sales Analysis, Online Sales, and GAMA.
#34: Business Management 101.5 (05/16/2006)
Manging people of all sorts when running a business.
#33: GAMA Trade Show in Review (04/10/2006)
A review of GTS 2006.
#32: The GAMA Trade Show: A Working Vacation (02/20/2006)
An overview of the upcoming GTS.
#31: Happenings at Titan Games (01/24/2006)
Planning for the future, and preparing to move Titan Games to a larger store.
#30: On Discounting (12/15/2005)
A discourse on discounting in the industry.
#29: Think Different (10/11/2005)
Resources available for gaming retailers.
#28: GenCon, August, and TitanGames (08/29/2005)
GenCon 2005 and the newest releases.
#27: Another Month at TitanGames (07/06/2005)
The Origins Game Fair, 2005.
#26: The Past Week at TitanGames (05/10/2005)
A week in the life of a retailer, including the Serenity prerelease, and a battle with a pawn shop.
#25: The GAMA Trade Show (04/13/2005)
Reasons to attend GTS.
#24: Con Jobs (03/08/2005)
Reviewing BASHCon, Mayfair Games, and GAMA.
#23: Don't Skip the Retailer (02/11/2005)
Hero Games asking their customers to "skip the retailer".
#22: How to Open Your Own Game Store (01/14/2005)
Business plans, money, location, GAMA, inventory, and other necessities for a new game store.
#21: The Christmas Crunch (12/22/2004)
How TitanGames increased foot traffic 400%.
#20: Light at the End of the Convention Tunnel (11/15/2004)
Common convention organizer mistakes.
#19: That It Takes to Open a Game Store (10/15/2004)
How to open a game store, and the problems and rewards you might encounter.
#18: The Big Three (09/13/2004)
The big conventions: Origins, GenCon, and DragonCon.
#17: Discoveries (08/11/2004)
New discoveries: Pirates and Games Quarterly Magazine. Also, a grand re-opening for TitanGames.
#16: Con-Man (07/19/2004)
Enjoying convention season.
#15: Turmoil (06/16/2004)
Changes in the industry in the last 10 years, and becoming an entertainment store.
#14: Business is Business (05/12/2004)
Looking at expanding TitanGames.
#13: GAMA On! (03/09/2004)
Attending the GAMA Trade Show.
#12: On a Serious Note (02/10/2004)
The loss of innocence in a harsher world.
#11: Predictions for 2004 (01/20/2004)
Predicting a year of failing retailers. Support your local game store!
#10: Game Retailer or Game Club? (12/11/2003)
Changing from a gamer's store to a mainstream retail store.
#9: The Weather Changes ... (11/11/2003)
Failed retailers and the changing industry.
#8: The Deluge of Dead Products (10/14/2003)
The problem with merchandise that doesn't move.
#7: The Conventional (09/11/2003)
Origins & the 2003 rare & used games auction.
#6: Solutions to Problems and Good Feelings (08/11/2003)
Selling good feelings at a retail store.
#5: Two Weeks in the Life of a Retailer (07/16/2003)
Retailing at Origins (and a flaming truck).
#4: In-Store Gaming and Our Love-Hate Relationship With It (06/12/2003)
Making in-store gaming pay its keep.
#3: Raising a Good Retailer (04/28/2003)
Starting a game store off right with the right group of customers.
#2: The Customer is Always Right (Right?) (04/02/2003)
Taking a hard line in customer service.
#1: Introductions (03/24/2004)
Profitability and the game business.

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