Members
Clerical Error
#15: Womb to Tomb (02/05/2008)
How ritual throughout life can shape characters.
#14: Purity and Danger (01/01/2008)
Ritual purity and impurity.
#13: Trust Your Feelings, Anakin. But Not Anger. (12/04/2007)
A look at the religion of the Star Wars universe.
#12: We Need More Starbucks (11/06/2007)
Battlestar Galactica and religious nuances.
#11: Pop Culture Toolkit (10/02/2007)
Evil cults, Lovecraft, D&D religions, Battlestar Galactica, and Westeros.
#10: Building Better Religions: Addendum (09/04/2007)
Non-religious religions: states, groups, rebels, and codes.
#9: Building Better Religions, Part Four: Sacred Stories (08/07/2007)
The nature of mythology itself : hero quest, explanations, and boundaries.
#8: Building Better Religions, Part Three: Sacred Time (07/03/2007)
Holy days, holidays, and their purpose.
#7: Building Better Religions, Part Two: Sacred Actions (06/05/2007)
Designing rituals for religions.
#6: Building Better Religions, Part One: Sacred Space (05/08/2007)
Religious settings in RPGs.
#5: Monks from the Inside Out (04/03/2007)
What's kung-fu fighting have to do with spiritual enlightenment anyway?
#4: Celestial Terrestrial (03/06/2007)
A look at world-building from and toward religion.
#3: A Priest, A Rabbi, and a Minister Walk into a Bar, Part 2 (02/06/2007)
The power and purpose of ministers.
#2: A Priest, A Rabbi, and a Minister Walk into a Bar, Part 1 (01/02/2007)
The power and purpose of priests.
#1: An Introduction (12/04/2006)
Introducing Thomas Kolar and the topic of religion in gaming.

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