#48: Holiday Heroes (12/28/2011)
Everyone celebrates the holidays. But what if you could BE the holidays?
Everyone celebrates the holidays. But what if you could BE the holidays?
#47: How To Build Your Own Toybox (11/29/2011)
Creating campaign settings.
Creating campaign settings.
#46: You Are What You Do (10/31/2011)
Is your character lying?
Is your character lying?
#45: When the Sun Dies (09/28/2011)
The sun is dying, and the world has a year to live.
The sun is dying, and the world has a year to live.
#44: Enter the Dragons (08/25/2011)
It’s 1974, and not only is everyone kung fu fighting, they’re throwing fireballs as well.
It’s 1974, and not only is everyone kung fu fighting, they’re throwing fireballs as well.
#43: Talking Cars of the Apocalypse (07/26/2011)
Let’s stop driving the cars and start being the cars.
Let’s stop driving the cars and start being the cars.
#42: Spied and Prejudice (06/28/2011)
Let’s combine a little Jane Austen with a little James Bond…
Let’s combine a little Jane Austen with a little James Bond…
#41: Everyone is Magic (05/24/2011)
Teach a man magic and he can cast a fireball. Teach a nation magic and everything burns…
Teach a man magic and he can cast a fireball. Teach a nation magic and everything burns…
#40: The Birdmen of Jupiter (05/05/2011)
Planetary romance in Jupiter's Great Red Spot.
Planetary romance in Jupiter's Great Red Spot.
#39: Nothing But a Pack of Cards ... (03/29/2011)
What games do the games play, when we’re not looking?
What games do the games play, when we’re not looking?
#38: The Grand (XP) Tour (03/01/2011)
Leveling up to Godhood at the end of a Grand Tour.
Leveling up to Godhood at the end of a Grand Tour.
#37: Clockwalkers (01/25/2011)
It’s a cold war, only the two sides aren’t red and blue, but night and day, cold and hot.
It’s a cold war, only the two sides aren’t red and blue, but night and day, cold and hot.
#36: The Mice that Roared (12/28/2010)
Watership Down meets Black Hawk Down.
Watership Down meets Black Hawk Down.
#35: Gods of the Chariots (11/23/2010)
Space travelers in the ancient world.
Space travelers in the ancient world.
#34: Unreliable Narrators (10/26/2010)
When you can't trust anything the GM tells you.
When you can't trust anything the GM tells you.
#33: Power Ping-Pong (09/30/2010)
Prevent boredom in superhero games by keeping the powers changing.
Prevent boredom in superhero games by keeping the powers changing.
#32: Soul-Bound (08/24/2010)
They say you should never split the party. But what if you couldn’t split the party?
They say you should never split the party. But what if you couldn’t split the party?
#31: Bring 'Em Back Undead (07/27/2010)
It’s Ghostbusters except on the ghost’s turf.
It’s Ghostbusters except on the ghost’s turf.
#30: The Forest Infinite (06/29/2010)
What if nature won the battle of nature vs. progress?
What if nature won the battle of nature vs. progress?
#29: The Royal Mounted Pegasus Corps (06/03/2010)
In the Canadian wilderness, pegasus riders always get their man.
In the Canadian wilderness, pegasus riders always get their man.
#28: Twenty Six Reasons to Go Adventuring, Part Two (04/27/2010)
From Nuts to Zeroes.
From Nuts to Zeroes.
#27: Twenty Six Reasons to Go Adventuring, Part One (03/24/2010)
From Agents to Made.
From Agents to Made.
#26: Twenty Six New Ways to Travel In Space, Part Two (02/23/2010)
From Ninjas to Zap!
From Ninjas to Zap!
#25: Twenty Six New Ways to Travel In Space, Part One (01/25/2010)
The A-M of travelling through space.
The A-M of travelling through space.
#24: The Lost Toys (12/21/2009)
Just in time for Christmas, it’s the harsh and violent world of outcast samurai teddy bears.
Just in time for Christmas, it’s the harsh and violent world of outcast samurai teddy bears.
#23: Trapped in Tights (11/24/2009)
What if you became a superhero – a pre-existing superhero? And what if that meant being everything they were, including all the
What if you became a superhero – a pre-existing superhero? And what if that meant being everything they were, including all the
#22: Extopia (10/29/2009)
Just in time for Halloween, it’s another setting where you are the monster – and there’s nothing good about it.
Just in time for Halloween, it’s another setting where you are the monster – and there’s nothing good about it.
#21: A Tale of Two Cities (09/29/2009)
Charles Dodgson used his mathematics to rewire reality through a children’s book
Charles Dodgson used his mathematics to rewire reality through a children’s book
#20: We'd Make Great Pets (08/25/2009)
When the big wave hit, we didn't have any choice.
When the big wave hit, we didn't have any choice.
#19: Ticket of Leave (07/28/2009)
A free ticket to New Albion ... if you're a convict.
A free ticket to New Albion ... if you're a convict.
#18: Everything is Hungry (06/23/2009)
In D&D, everything can kill you; now imagine if our world was that deadly.
In D&D, everything can kill you; now imagine if our world was that deadly.
#17: Black Harvest (05/26/2009)
The year is 1963 and the arms race has never been more brutal or ... monstrous.
The year is 1963 and the arms race has never been more brutal or ... monstrous.
#16: Freemoon (04/28/2009)
Take Chris Pramas’ Freeport, and put it into space.
Take Chris Pramas’ Freeport, and put it into space.
#15: Ghosts of History (03/24/2009)
You can go back in time, but only as a ghost. Fix the timeline anyway.
You can go back in time, but only as a ghost. Fix the timeline anyway.
#14: Messiah (02/24/2009)
You wake up one morning and find out you’re Jesus – with all the good and bad that brings.
You wake up one morning and find out you’re Jesus – with all the good and bad that brings.
#13: 21st Century Foxes (01/27/2009)
D&D 4E + Nuclear Apocalypse + Wind in the Willows = Awesome.
D&D 4E + Nuclear Apocalypse + Wind in the Willows = Awesome.
#12: Slayriders (12/25/2008)
They all have machineguns. Ho Ho Ho.
They all have machineguns. Ho Ho Ho.
#11: The Lucky Ones (11/25/2008)
Space is really big. If you’re going to have any hope of navigating it, you need to be lucky…
Space is really big. If you’re going to have any hope of navigating it, you need to be lucky…
#10: La Belle Epocalypse (10/28/2008)
Welcome to hyper-realist surrealism
Welcome to hyper-realist surrealism
#9: Getting Old (09/23/2008)
Most PCs don’t die, they just retire and open a tavern. Until now.
Most PCs don’t die, they just retire and open a tavern. Until now.
#8: Jurassic Planet (08/26/2008)
It’s Jurassic Park, everywhere, all the time. And we’re all on the menu.
It’s Jurassic Park, everywhere, all the time. And we’re all on the menu.
#6: Ichabod Crane’s Countryside Irregulars (06/24/2008)
Roleplaying in a darker version of Colonial America.
Roleplaying in a darker version of Colonial America.
#5: Ascent to the Overworld (05/27/2008)
An upside down flip on fantasy adventuring.
An upside down flip on fantasy adventuring.
#4: The Future (04/28/2008)
Humans become robots, then travel through time.
Humans become robots, then travel through time.
#3: The Last (03/24/2008)
I Am Legends goes fantasy.
I Am Legends goes fantasy.
#2: Until the Sea Gives Back Her Dead (02/25/2008)
What happens next when the Titanic sinks.
What happens next when the Titanic sinks.
#1: Gateway (01/28/2008)
A new column begins with Stargate meets Sweeney.
A new column begins with Stargate meets Sweeney.

