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Campaign Toybox
#48: Holiday Heroes (12/28/2011)
Everyone celebrates the holidays. But what if you could BE the holidays?
#47: How To Build Your Own Toybox (11/29/2011)
Creating campaign settings.
#46: You Are What You Do (10/31/2011)
Is your character lying?
#45: When the Sun Dies (09/28/2011)
The sun is dying, and the world has a year to live.
#44: Enter the Dragons (08/25/2011)
It’s 1974, and not only is everyone kung fu fighting, they’re throwing fireballs as well.
#43: Talking Cars of the Apocalypse (07/26/2011)
Let’s stop driving the cars and start being the cars.
#42: Spied and Prejudice (06/28/2011)
Let’s combine a little Jane Austen with a little James Bond…
#41: Everyone is Magic (05/24/2011)
Teach a man magic and he can cast a fireball. Teach a nation magic and everything burns…
#40: The Birdmen of Jupiter (05/05/2011)
Planetary romance in Jupiter's Great Red Spot.
#39: Nothing But a Pack of Cards ... (03/29/2011)
What games do the games play, when we’re not looking?
#38: The Grand (XP) Tour (03/01/2011)
Leveling up to Godhood at the end of a Grand Tour.
#37: Clockwalkers (01/25/2011)
It’s a cold war, only the two sides aren’t red and blue, but night and day, cold and hot.
#36: The Mice that Roared (12/28/2010)
Watership Down meets Black Hawk Down.
#35: Gods of the Chariots (11/23/2010)
Space travelers in the ancient world.
#34: Unreliable Narrators (10/26/2010)
When you can't trust anything the GM tells you.
#33: Power Ping-Pong (09/30/2010)
Prevent boredom in superhero games by keeping the powers changing.
#32: Soul-Bound (08/24/2010)
They say you should never split the party. But what if you couldn’t split the party?
#31: Bring 'Em Back Undead (07/27/2010)
It’s Ghostbusters except on the ghost’s turf.
#30: The Forest Infinite (06/29/2010)
What if nature won the battle of nature vs. progress?
#29: The Royal Mounted Pegasus Corps (06/03/2010)
In the Canadian wilderness, pegasus riders always get their man.
#28: Twenty Six Reasons to Go Adventuring, Part Two (04/27/2010)
From Nuts to Zeroes.
#27: Twenty Six Reasons to Go Adventuring, Part One (03/24/2010)
From Agents to Made.
#26: Twenty Six New Ways to Travel In Space, Part Two (02/23/2010)
From Ninjas to Zap!
#25: Twenty Six New Ways to Travel In Space, Part One (01/25/2010)
The A-M of travelling through space.
#24: The Lost Toys (12/21/2009)
Just in time for Christmas, it’s the harsh and violent world of outcast samurai teddy bears.
#23: Trapped in Tights (11/24/2009)
What if you became a superhero – a pre-existing superhero? And what if that meant being everything they were, including all the
#22: Extopia (10/29/2009)
Just in time for Halloween, it’s another setting where you are the monster – and there’s nothing good about it.
#21: A Tale of Two Cities (09/29/2009)
Charles Dodgson used his mathematics to rewire reality through a children’s book
#20: We'd Make Great Pets (08/25/2009)
When the big wave hit, we didn't have any choice.
#19: Ticket of Leave (07/28/2009)
A free ticket to New Albion ... if you're a convict.
#18: Everything is Hungry (06/23/2009)
In D&D, everything can kill you; now imagine if our world was that deadly.
#17: Black Harvest (05/26/2009)
The year is 1963 and the arms race has never been more brutal or ... monstrous.
#16: Freemoon (04/28/2009)
Take Chris Pramas’ Freeport, and put it into space.
#15: Ghosts of History (03/24/2009)
You can go back in time, but only as a ghost. Fix the timeline anyway.
#14: Messiah (02/24/2009)
You wake up one morning and find out you’re Jesus – with all the good and bad that brings.
#13: 21st Century Foxes (01/27/2009)
D&D 4E + Nuclear Apocalypse + Wind in the Willows = Awesome.
#12: Slayriders (12/25/2008)
They all have machineguns. Ho Ho Ho.
#11: The Lucky Ones (11/25/2008)
Space is really big. If you’re going to have any hope of navigating it, you need to be lucky…
#10: La Belle Epocalypse (10/28/2008)
Welcome to hyper-realist surrealism
#9: Getting Old (09/23/2008)
Most PCs don’t die, they just retire and open a tavern. Until now.
#8: Jurassic Planet (08/26/2008)
It’s Jurassic Park, everywhere, all the time. And we’re all on the menu.
#7: House, Haunted (07/22/2008)
a
#6: Ichabod Crane’s Countryside Irregulars (06/24/2008)
Roleplaying in a darker version of Colonial America.
#5: Ascent to the Overworld (05/27/2008)
An upside down flip on fantasy adventuring.
#4: The Future (04/28/2008)
Humans become robots, then travel through time.
#3: The Last (03/24/2008)
I Am Legends goes fantasy.
#2: Until the Sea Gives Back Her Dead (02/25/2008)
What happens next when the Titanic sinks.
#1: Gateway (01/28/2008)
A new column begins with Stargate meets Sweeney.

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