Members
Musings from Bristol
#22: Props (01/12/2012)
The interpretation of props and costumes.
#21: Briefing and Debriefing (09/14/2011)
What happens before and after a LARP.
#20: Randomness (07/25/2011)
How and why to randomize LARPs.
#19: Character Death (05/10/2011)
How do you handle dying in a LARP?
#18: Playing on the Edge: Safe Words (03/16/2011)
What to do when LARPs get too real.
#17: Downtime (01/12/2011)
How to run downtime & what players do then.
#16: Status (11/10/2010)
Determining, symbolizing, and using status in your LARPs.
#15: Theme (10/13/2010)
Deciding on themes and incorporating them in your LARPs.
#14: Gender (09/15/2010)
Using gender for dramatic opportunities.
#13: Breaking the Circle (08/11/2010)
Getting bleed in your LARPs.
#12: And So It Begins ... (07/15/2010)
Techniques for starting and ending a LARP.
#11: Meta-Techniques (06/16/2010)
Dramatic techniques for use in short, intense LARPs.
#10: Information Flow (05/13/2010)
How to get info into a LARP and what to do when it gets lost.
#9: Skills (04/14/2010)
Using hard and soft skills in LARPing.
#8: Rules (03/10/2010)
How do you create LARP rules that are right for your game?
#7: Things I'd Like to Know When Deciding to Go to Your LARP (02/10/2010)
Important elements for advertising your LARP.
#6: Character Design Methodology (01/13/2010)
How organizers and players can come together to design LARP characters.
#5: On the Nature of Immersion (12/16/2009)
What immersion means and whether it's a good thing.
#4: The Power of Symbols (11/11/2009)
How to give LARP symbols emotive power.
#3: LARP: Art or Game? (10/14/2009)
What defines art and what defines game?
#2: Journey vs. Destination (09/16/2009)
Is LARPing about the solutions or the emotions?
#1: An Indescribable Horror (09/02/2009)
A brief look at the challenges of the horror genre in LARP.

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