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The Bad, The Worse, and the Vile: The Art of Being Evil
#12: Running Evil, Part III: BAGG, Not an Acronym for a Failing Company (10/28/2009)
That's Big-Angelic-Good-Guy, which is to say, an antagonist.
#11: Running Evil, Part II: Dark Plots (10/05/2009)
Telling evil stories.
#10: Running Evil, Part I: Introductions and Thoughts (04/02/2009)
Getting started with an evil campaign.
#9: Designing Hell (02/26/2009)
Just a pleasant read about the subtleties of interior design of a place we all know and love.
#8: Sources of Evil (01/29/2009)
The best sources of villainous inspiration.
#7: Redemption!?!? Humbug! (12/23/2008)
Villains don't have to end bad.
#6: Evil Isn't As Evil Does (10/31/2008)
The perception of evil.
#5: Sheep and Wolves, Part 2 (09/25/2008)
How evil characters can deal with good.
#4: Sheep and Wolves (08/28/2008)
On combining good and evil PCs
#3: The Evil of Gravity (07/24/2008)
On the existence of evil as a force of nature.
#2: Subtle Evil (06/30/2008)
Thought and technique for showcasing subtle evil.
#1: Ten Ways to Torment Meddling Heroes without Ending Their Pathetic Lives (05/26/2008)
How villains may cause problems without killing the player characters.

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