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The Bad, The Worse, and the Vile: The Art of Being Evil
#24: Spawn of Darkness (03/31/2011)
Kids are scary.
#23: Morality Play (12/02/2010)
Making morality work in RPGs.
#22: Corporate Cliché (09/28/2010)
Evil corporations from fresh perspectives.
#21: 10 Inglorious Henchmen to Decorate Your Volcano Lair (07/29/2010)
From the True Power to the Smart One.
#20: Mirror Mirror (07/02/2010)
The evil opposite in gaming.
#19: Dr. Doom or: How I learned to stop worrying and love the Planet Eater (05/27/2010)
Why Doom is a great villain.
#18: In Honor of Wushu Skidoo: Clockwork Dystopia (05/11/2010)
Take the roles of free cogs after the Great Clock stopped.
#17: It's a Crapsack World (04/29/2010)
Dark worlds where morals are ambiguous.
#16: Running Evil, Part VI: The End? (02/25/2010)
How do you end your evil game?
#15: Running Evil, Part V (01/26/2010)
Knowing your limits and working around them.
#14: Running Evil, Part IV: Herding Cats (12/31/2009)
Road signs for your evil plots.
#13: Art of the Anti-Hero (12/04/2009)
A proper anti-hero adds shades of gray to a game.
#12: Running Evil, Part III: BAGG, Not an Acronym for a Failing Company (10/28/2009)
That's Big-Angelic-Good-Guy, which is to say, an antagonist.
#11: Running Evil, Part II: Dark Plots (10/05/2009)
Telling evil stories.
#10: Running Evil, Part I: Introductions and Thoughts (04/02/2009)
Getting started with an evil campaign.
#9: Designing Hell (02/26/2009)
Just a pleasant read about the subtleties of interior design of a place we all know and love.
#8: Sources of Evil (01/29/2009)
The best sources of villainous inspiration.
#7: Redemption!?!? Humbug! (12/23/2008)
Villains don't have to end bad.
#6: Evil Isn't As Evil Does (10/31/2008)
The perception of evil.
#5: Sheep and Wolves, Part 2 (09/25/2008)
How evil characters can deal with good.
#4: Sheep and Wolves (08/28/2008)
On combining good and evil PCs
#3: The Evil of Gravity (07/24/2008)
On the existence of evil as a force of nature.
#2: Subtle Evil (06/30/2008)
Thought and technique for showcasing subtle evil.
#1: Ten Ways to Torment Meddling Heroes without Ending Their Pathetic Lives (05/26/2008)
How villains may cause problems without killing the player characters.

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