Members
Current Columns
/hack by Clay Dowling
High tech ideas for your game based on the real world.
Outsmarted by Breakfast
(2009-10-22)
A Bit of History by Ken Spencer
History as a source and creative tool in RPGing.
Beyond Alternate History
(2009-11-03)
Abracadabra by Bryan Jonker
How magic can be integrated into society
A Brief Interlude, Part Two
(2009-10-13)
Behind the Counter by Marcus King
The Retailer's Perspective
This Column Suggested by a Reader
(2009-10-20)
Business of Gaming Retail by Lloyd Brown
How to run a retail store (profitably).
Branding
(2009-10-15)
Campaign Toybox by Steve Darlington
Selections from Steve's campaign toybox.
Extopia
(2009-10-29)
CW's Guide to RPG Reviewing by Christopher W. Richeson
All about writing reviews.
An Introduction to RPG Reviewing
(2009-11-06)
Dormitories & Dragons by Alec Fleschner
Forming and maintaining a college gaming club.
Women
(2009-09-08)
Duets by Kirk Johnson-Weider
Playing role-playing games with exactly two players.
Side Adventures
(2009-10-19)
Fifth Imperium by Shannon Appelcline
Refereeing the Traveller game.
Setting a Campaign: Sectors of the Imperium, Part One
(2009-10-12)
Live ... ACTION! by Amber Eagar
Running Live Action RPGs.
LARP Debate: Evolution of LARP
(2009-10-27)
Musings from Bristol by Nathan Hook
Reflections on LARPs, leaning toward concept and design.
LARP: Art or Game?
(2009-10-14)
One Shot by Various
One Shot Columns
The Problem with PDFs
(2009-11-05)
Sandy's Soapbox by Sandy Antunes
Business, Freelancing & The Industry
Diversity Lessons from D&D
(2009-11-06)
Small Press, Big Game by Chris Perrin
Small press and independent games that deserve to be discovered.
Seth Ben Ezra
(2009-10-26)
Tales from the Rocket House by Tim Dedeaux
Common language in a gaming community
Seven Paths to Systemless Roleplay
(2009-11-02)
The Bad, The Worse, and the Vile: The Art of Being Evil by Jonathan Palmer
Advice for players and GMs on how to be the bad guys.
Running Evil, Part III: BAGG, Not an Acronym for a Failing Company
(2009-10-28)
The Balancing Act by Rick Moscatello
A look at balance in Dungeons and Dragons 4th Edition.
A Shrinking Drake Swarm and a sane Mad Wraith
(2009-09-07)
The Horror by Michael Tresca
A look at horror in roleplaying.
The Perfect Game
(2009-10-21)
The Rocky State of Your Campaign by Jennifer Schoonover
Rocks and minerals in role-playing games.
Death by Rock, Part One
(2009-10-20)
The RPGnet Interview by Various
Discussions with industry professionals
Noctum: An Inner Tale of Survival Horror
(2009-03-31)
Wushu Skidoo by Dan Bayn
A setting a month, in broad strokes.
Bad Lands: Industrial Revolution
(2009-11-04)
Archived Columns
52 Pick Up by Chris Czerniak & Gareth-Michael Skarka
A Complete New Game Every Column
FTL
(2002-08-20)
A Brief History of Game by Shannon Appelcline
A history of the RPG industry, one company at a time
2008 in Review: The RPGs
(2009-01-01)
Ack! by Jeff Freeman
No Sarcasm Allowed
The One True Way to Roleplay, Online
(1999-07-20)
Action Scenes! by Dan Bayn
Lights, Camera ...
Crashing a Parade
(2006-11-24)
Advent by Paul Mitchener
Methods of Campaign and Adventure Design
More Probability Examples
(2006-01-18)
Archetypology 101: Fact, Fiction, & Fallacies by Aeon
Exploring Character Archetypes in Gaming
Episode 11 - In Closing...
(2002-04-30)
Aural Sects by Gareth-Michael Skarka & Remy Verhoeve
Game Music Reviews
The Campaign Soundtrack Part II, Plus Reviews
(2001-12-19)
Bag o' Nifties by Dan Bayn
Tricks for GMs
Sci-Firearms - The Bottom of the Bag
(2003-06-04)
Behind the Curtain by Patrick Sweeney
Starting & Running a Small Press Gaming Company
Og Design Journal III: Reality, Comedy, and Adventure Generation
(2007-08-20)
Bell, Book & Candle by Peter Devlin
Horror Insights
Science-Horror Part 2 - Everything Is Not As It Seems
(1999-08-24)
Bells and Thistles by Meera Barry
About Humor
Not What It Says It Is (Part 2)
(2001-07-27)
Bent Pages by Tim Denee
The Indie Scene
InSpected
(2002-10-30)
Binary: Computer RPGs by Wes Johnson
Looking at Computer RPGs, from an RP Perspective
All I Want for Christmas
(2001-12-18)
Bleeding Edge by Cy Ance
Real Science for Gamers
Fusion Dreams
(2004-01-16)
Brave New World by Charles Dunwoody
World Building
Monte Cook’s World of Darkness at 16th Level and Goodbye
(2008-05-29)
Building Better Characters by Greg Schneider
The 7-step character creation program
Revenge of the NENAD
(2007-05-24)
Buzz by Various
Pre-release Promo Kits for Upcoming Games
Starchildren: Velvet Generation
(2002-01-09)
Campaigning at the Con by Mike DeSanto
All about Davenford
Conclusion
(2003-05-29)
Chop Shop by Eric Brennan
Rules Tweaks
Genre-Bending
(2003-09-16)
Clerical Error by Thomas Kolar
A look at religion in RPGs
Womb to Tomb
(2008-02-05)
Close to the Edit by Ross Winn
An Amalgam of Ideas
Close to the End
(2009-04-09)
ConVocation by Mark A. Santillo
Creating a Convention
Another Opening, Another Show
(2002-08-26)
Critical Hits by Dave Smith
A Writer's POV
Black Sabbatical
(2004-12-31)
Crunch by Aeon
Comic Strip
Another Week, Another ...
(2005-09-01)
Designing Prestige Classes by Ruben Smith-Zempel
The design of d20 prestige classes.
The End of All Things
(2008-10-02)
Dice Club by Graveyard Greg and WebTroll
Our First Gaming Comic!
America
(2001-11-22)
DMing by Dummies by NotYetMousse
DMing by (Not for) Dummies
Twenty-First Session
(2005-11-21)
Elements of Gaming by Brian Gleichman
Elements of Gaming
Elements of Strategy
(2003-02-11)
Evil GM Fundamentals by Chris Fox
Evil advice on running the best games possible.
The Illusion of Choice
(2009-08-27)
Extra Experience Points by Greg Chatham
Satire
The Final Battle Between Greg and Evil
(2001-04-01)
Facts and Fancies: Information to Myths by Liz Rich
Taking a Set of Facts & Spinning a Backstory
Seriusly Fishy
(2002-04-12)
Faith and Steel by Steve Bergeron
Warriors in Gaming
Downtime
(2003-03-26)
Fantasy Rising by Matt Snyder
Looking at Fantasy Roleplay
Heroes Real and Imagined
(2001-11-16)
Fiddly Bits II by Larry D. Hols
Game Archaelogy, Game University
FID 223: Analysis of die-roll methods
(2002-06-18)
Fill in the Gap by Matt Turnbull
A One-Off Scenario Each Month
Restless
(2006-06-27)
Foaming at the Mouth by Erich S. Arendall
Social Critique
Hanging up the Dice Bag
(2001-02-07)
For Granted by Aeon
A Closer Look at the Basic Things Gamers Overlook
For Thwith
(2002-08-29)
Freelancing is Not for Free by Lloyd Brown
Tips on Freelance Writing for the RPG Industry
Say Goodnight, Gracie
(2007-03-15)
From the Trenches by Jo
Chicks in RPing and Other Stuff
Sparklies
(2000-03-28)
Game Design: Step by Step by Gareth-Michael Skarka
A Game Built, Right before Your Eyes ... Again!
Prometheus Whispered
(2002-05-28)
Gamer's Guide to Hitch Hiking by Justin Unrau
Real-world Influences on Gaming
The Long Walk Back
(2006-09-05)
Gamers and the Real World by Josh Epperson
Gaming and Mainstream Entertainment
Down and Dirty Reality
(2003-11-27)
Gamers' Grimoire by Anituel
Real World Magic for Your Games
Thoth: God of Magic, Language and Roleplaying Games
(2005-04-21)
Gaming for Grown-Ups by Tim Kirk
Gaming for Grown-Ups
Dirty Secrets of Story Revealed!
(2004-03-18)
Geek's Eye View by Jukka Sarkijarvi
Geek and Gamer Culture and Community
The Tributary of Mainstream
(2004-09-02)
Gestalt by Stephen Cheney
Running a Team Campaign
Variations on a Team
(2006-12-12)
GlovE by Sergio Mascarenhas
A Different Take on RPG Design
Racial Roles
(2005-05-27)
Guest House by Various
On Gaming Culture & Game Issues
The Ten-Minute Guide To Becoming a RPG Transvestite
(2003-09-02)
Hack for More by Ed McEneely
Running Hackmaster
Final Week: 03/14/05
(2005-03-15)
Hard Science by James Maliszewski
SF Coverage
Esprit de Temps
(2002-01-30)
HELLAS: From Alpha to Omega by Michael Fiegel
On the creation of a roleplaying game, Hellas.
Argonautica
(2009-09-28)
Hero for a Day by Various
Superheroic Gaming Columns
Capes & Spandex: What Costumes Mean to the Superhero Role-Playing Genre
(2000-05-23)
Heroes by Sean Hillman
What is a Hero?
Laying Heroes To Rest
(2003-06-10)
Household Name by Mike Pohjola
Publishing a Game
After Myrskyn aika
(2004-09-22)
Idea Factory by Carl Cravens
Gaming Ideas
Pick a Card, Any Card
(2000-10-27)
In Genre by R.J. Grady
RPGs and Genres
The Dungeon
(2004-08-04)
Industry Voices by Various
Industry Insiders Speak Up!
I'm Not a Lawyer, but I Play One in a Game
(2003-08-05)
Inklings by Dan Norder
Ideas for Role-Playing
Mars Needs Women
(2004-01-28)
It's Not Just a Game by Coilean mac Caiside
A Metaphysical Look at Gaming
(The Final) Conflict
(2002-09-20)
Keeping Kosher by Walt Ciechanowski
Keeping Things Fair in Gaming
Time to Say Goodbye
(2006-12-06)
LARP: Live Action & Real Problems by Jason Hosler
Finally, A Column About LARPing
Traps and Walls
(2005-07-15)
Legal Injunction by Alex Helm
The law and your RPGs.
Henchmen Unite!
(2007-09-11)
Let Me Tell You about My Character by Chad Underkoffler
A New Character Every Month
Mark Meadowbrook, Evil Twin
(2003-02-20)
Live Wires by Scott Lynch
LARP
The Live Wires Holiday Study Guide
(2000-12-26)
Making It by Anders Russell
Starting an RPG Company
On Immersion: A Non-Sequitor
(2006-01-19)
Medical Musings by Aesclupius
A doctor's look at roleplaying games
Medical Environments, Part Two
(2007-01-23)
Mix-O-Tronic by Brian Hollenbeck
Creating Game Seeds
The Grimm World
(2002-06-26)
Music in Gaming by Damon Bradshaw
Music in Gaming
Deconstructing Composers: Reverse Choreography
(2003-01-06)
Musings of a Would-Be Game Designer by Mike Martinez
Designing Spacebuckler
Think Big...Think Game Line
(2004-01-14)
No Good by Juhana Pettersson
Experimental Gaming and Game Theory
Future Art Here Today
(2005-02-01)
Opening Moves by Lonnie Ezell
Cliche Revamping
A Weapon for All Occasions
(1999-07-13)
Phobia by Matt Cowger
Horror in Games
Timing, Placement and Horror
(2002-07-02)
Planet of the Paper People by P.D. Magnus
Purely Paper People
The Stalkerwolf
(2004-03-04)
Playing Dice with the Universe by Bill Kte'pi
Religion in Games
Fred: Escaping Heaven
(2005-04-06)
Quality Control by Joshua Brain Jaffe
A Look into the Layout Process of Game Design
Ante Up: The Cover (Please put the blowtorch down)
(2001-03-02)
Roleplaying in Miniature by Young Lee
Using miniatures in RPGs, from the primer up.
I'm Going to SCULPT ... A Rock?
(2007-11-28)
Roleplaying with Clio by Martin Lloyd
Historical Gaming
Clio's Memory
(2000-02-24)
Roll the Bones by Torben Mogensen
About dice and other randomizers in RPGs.
Shapes and Sizes
(2007-12-13)
Rough Quests by Sergio Mascarenhas
A Different Take on RPG Design
How to SNGD Rough Quests, Followed by (Yet) Another Change of Course
(2006-08-31)
Rules Lawyer for Free by Sergio Mascarenhas
Rule Design and Free RPG Evaluation
From Fiction to Roleplaying Games
(2000-09-11)
Sanctum by Dan Bayn
A Genre-Spanning Game Setting
Alpha Omega Kappa Slamma Jamma
(2007-02-08)
Screaming Jackass by Scott Shafer
21st Century Gaming
Addiction
(2001-08-03)
Small Talk by Robert E. Allen
Miniatures & Wargames
Mini Reviews of Minis
(2000-03-14)
Speculative Physics by Mendel Schmiedekamp
The Physics of Gaming
Territories: The South - Flux and Transformation
(2008-02-26)
The Bitter Guide to SF by Justin Mohareb
Book and SF Reviews
Because It's Been Too Long
(2002-01-15)
The Contract by J.S. Majer
GM Tools
Equating Real
(2002-12-16)
The Culture Beneath the Stairs by Conan McKegg
Deeper Issues of Player Culture
Facing Challenges: Morality and Roleplaying Games
(2004-10-08)
The Deeper Well by James Bierly
Storytelling and Story Structure
Two Fun Ways To Build A Plot
(2005-08-17)
The Fine Art of Role-Playing by Jonathan Walton
The Basics
Conclusions
(2004-06-18)
The GGGames Dozen by Kris Havlak and Rick Heggie
Complete Boardgames, Pocket Games, and Neat Tactical Stuff
Monkey Pit Fighting
(2002-03-08)
The Growth of a Campaign by Et Al
Watch a Campaign Evolve
The First Session
(2003-09-18)
The Head of Vecna by Hilary Doda
Women in Gaming & Other Myths
Planting the Seed: Fertility Then and Now
(2002-05-02)
The Impossible Dream by Hunter Logan
The Game Design Dilemma
True Death
(2003-07-17)
The Last Dark Art by Dan Layman-Kennedy
Gaming as Art Form
If Only: Great Roles, Great Players
(2003-10-23)
The Next Level by Christopher Gunning
The craft of gamemastering
The pronoun game, I vs Bob
(2008-02-20)
The Play's the Thing by David Goodner
Player Advice for Gaming
Conclusions
(2004-10-29)
The Road to GenCon 2008 by Christian Wilson
Twelve months of preparation for GenCon.
A Look Back
(2007-11-30)
The Spider's Den by David Rowe
Internet Gaming
What Do You Mean You Don't Own Word98?
(1999-08-24)
The Star Dragon by Mike Brotherton
Writing a Novel
Chapter 4
(2004-04-16)
The Three by Daniel MacCurdy Burnet
Game mechanics and in-game reality.
Arcane, Divine, and Psionic
(2008-03-14)
The Vegetative State of your Roleplaying by Jennifer Schoonover
Plants in your roleplaying campaign.
No More Plants!
(2008-09-16)
Thematic Voyage by Jocelyn Robitaille
The Use and Exploration of Themes
First article coming soon.
Thinking Virtually by Shannon Appelcline
The Computer/Gaming Interface
Strategic Coda: The Web Connection
(2003-06-06)
This Month in Roleplaying by Christopher W. Richeson
A monthly recap of releases, news, reviews, and other events.
May, 2008.
(2008-06-04)
Time Out! by David Caffee
A coaching session for gamers
"Bling-Bling!"
(2006-07-26)
We're Misguided by Darren Calvert
Syndicated Comics Lives!
Planet Basement
(2006-08-20)
Wind in the Flowers by R. Sean Borgstrom
Revising an Existing Game, subtext Noblis
Editing, Development, and Production
(2002-03-27)
Winging It by Ian Sokoliwski
Ad-libbing Game Sessions
Is That What I Mean?
(2006-12-01)

Older / Disorganized Columns
Stray Thoughts by Michael B. Erb
Bringing the Everyday into RPGs
  Music in Gaming, Part 2
(30may03)
Take the Lead by David Bareford
Adivce on Winning Players and Influencing Parties
  Leadership in the Star Wars Saga
(16may02)
Tempus Fugit by Mithras
History in Games
  The Gygax - Arneson Tapes
(12nov02)
Thematic Voyage: The Unseen Art of GMing by Jocelyn Robitaille
The Use and Exploration of Themes
  Of Dread and Wonder (part 2)
(March 21, 2002)
This Gaming Life by Ian O'Rourke
Looking at Gaming as an Adult
  The Rise and Fall of 3E
(February 14, 2002)
Tips for the Beginning RPer by Devon Mannix
Tips for Newbies
  Getting Started
(19dec03)
The Travels of Mendes Pinto by Sergio Mascarenhas
Interactive Rule Design
  Not Dead Yet
(18jul03)
View from the Big Chair by Matthew Webber
The Art of Game Mastering
  VI: "Grand Theft Gamemaster"
(24dec04)
Virtually Adventurous by Guy McLimore and Matt Drake
Exploring Electronic Publishing
  Part the Sixth: In which the Humble Narrator hears the voice of
(07oct02)
Wanna Fight? by Bryan Jonker
Combat in Roleplaying
  Fifth Commandment
(14oct02)
Ways to Play by Chris Chinn
New Ideas for Role-Playing
  Modifiers and Rewards
(14jul03)
Well Met! by Dan Armstrong
Scenario Starts
  And So The Adventure Begins...
(April 11, 2000)

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