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Building Better Characters #12: The Character Creation Quiz

Now that I have outlined the four methods of character creation, I have built a fun little quiz for everybody to take and discover what method of character creation will work best for them. To take this quiz, simply get a piece of paper (or an electronic spreadsheet) and make note of your answer to the following 15 questions. The rules for scoring the quiz, and what the results mean are at the end of the column. Have fun!

  • 1.The magic sword your character has is important because:
    • A) It has a +12 bonus
    • B) It is an heirloom of your family handed down from generation to generation and was used to destroy the dark lord Bumblebor a thousand years ago.
    • C) It glows in the dark and makes cool "swish" sounds when you swing it around.
    • D) It is prophesied that the wielder of this sword will stand against the dark King Kaganor and finally bring about his doom.
  • 2.You decide your character's hairstyle based on:
    • A) My character has hair?
    • B) Prevailing fashion of the period
    • C) Whatever looks cool when you draw it on paper
    • D) A mohawk. It is always a mohawk.
  • 3.When captured by the evil Queen of the Penguin Cult your character:
    • A) Hurl biting witticisms at her and her minions until they are enraged and make a vital mistake allowing you to escape.
    • B) Use your secret knowledge of Penguin Cult Lore you learned during your tenure as a spy in the Occult School of Crazy Cults to masquerade as a Penguin Cult member and subvert her minions to your cause before making a grand escape.
    • C) Use you high escape artist and disguise skills to escape from your bonds while they are not looking, kill a minion, assume his position and then assassinate the Queen during the ceremony and escape using her Ring of Almost Unlimited Teleportation.
    • D) Is the Queen of the Penguin Cult.
  • 4.You need to enter Hades to save your party members.
    • A) As the greatest bard to ever walk the earth, you sing Hades's wife Persephone a song so beautiful that he submits to her will and lets you into Hades
    • B) You check out Cerberus's stats, take control of the dog and together overpower Hades.
    • C) You decide to get into a riddle game with the lord of the dead and then use a riddle that requires he leave to find the answer and sneak in while he is gone.
    • D) You've been to Hades before and know the secret passwords.
  • 5.Your character walks into a tavern.
    • A) You are greeted by fellow patrons and the barkeeper that know you by sight, offer you a drink and want to hear of your latest exploits.
    • B) You look for the rest of your group.
    • C) A quiet bred of awe or fear falls over the crowd and none dare to meet your gaze.
    • D) You look for a someone to seduce.
  • 6.Your character is preparing for an extended dungeon crawl. You:
    • A) Buy rations, a 10 foot pole and caltrops.
    • B) Spend an hour analyzing whether torches or lanterns will be more efficient for the limited supply of silver coins you posses.
    • C) Hope some other character brings some useful gear.
    • D) Research the dungeon hoping to find hidden knowledge about its secret depths.
  • 7.Your character's position on the spaceship is:
    • A) Captain
    • B) Pilot
    • C) Stow away
    • D) Your character is the spaceship
  • 8.Your character's familiar is:
    • A) A Dragon?
    • B) A Toad
    • C) A Bird
    • D) A Slug
  • 9.You need to save the princess from the Great Wyrm Dragon.
    • A) Walk right in an hope you can beat it in a riddle contest.
    • B) Go on a quest to find the three artifacts that you will need to beat the dragon.
    • C) Invite the dragon over for tea and discuss the Princess kidnapping like rational individuals
    • D) Go find something less dangerous to do.
  • 10.Armageddon is occurring and the world only has 24 hours before it ends. Your character:
    • A) Gets roaring drunk and parties like a madman until the end
    • B) Escapes to another dimension
    • C) Apologizes to the public for accidentally destroying the dimensional structure of the world and bringing about Armageddon.
    • D) Giggles in glee at the culmination of a successful plan.
  • 11.Your party has just completed their two year quest.
    • A) You throw a huge festival in celebration back at your castle.
    • B) You spend the next three days calculating your experience awards, new monetary totals and dividing up magical items.
    • C) Free of your curse, you retire your character back to the life of a fisherman.
    • D) Move to the next quest on your list.
  • 12.Your favorite fantasy character type is:
    • A) Fighter
    • B) Thief
    • C) Wizard
    • D) Cleric
  • 13.Your favorite science-fiction character type is:
    • A) Scientist
    • B) Space Marine
    • C) Psychic
    • D) Alien blob
  • 14.Your favorite dark modern character type is:
    • A) A Vampire
    • B) A Were-spider
    • C) A Barista
    • D) A God
  • 15.Your favorite role-playing system is:
    • A) D&D
    • B) Nobilis
    • C) GURPS
    • D) Exalted

Scoring.

Create four columns on your score sheet. Label the columns I, C, M, and D. If you don't know what those stand for, just read my last five columns and I am betting you can figure it out. (Or you can just wait till I interpret your results later on in the column.) For each question, you will receive points in one or more of these columns. Keep track of your total points in each column to find out your preferred character creation method.

Basic Scoring

Keep track of the number of answers for each letter.

Question

A

B

C

D

1

M

C

D

I

2

M

C

I

D

3

D

C

M

I

4

I

M

D

C

5

C

M

I

D

6

I

M

D

C

7

C

M

D

I

8

I

M

D

C

9

D

C

I

M

10

D

M

C

I

11

D

M

I

C

12

C

I

M

D

13

C

M

D

I

14

C

M

D

I

15

M

D

C

I

When you are done, multiply the number of each letter you had by five to get your final score.

Advanced scoring

For those wanting a more accurate answer and are willing to get more involved in the scoring, add up the points listed for each letter. You may receive points to more then one category for each answer.

Question

A

B

C

D

1

+5 M

+5 C

+5 D

+5 I

2

+5 M +1 C

+5 C

+5 I

+5 D +3 I

3

+5 D

+5 C

+5 M

+5 I

4

+5 I +3 M

+5 M

+5 D

+5 C

5

+5 C

+5 M

+5 I +1 M

+5 D

6

+5 I

+5 M +1 I

+5 D

+5 C

7

+5 C +3 M +1 I

+5 M

+5 D

+5 I

8

+5 I

+5 M

+5 D +1 M

+5 C

9

+5 D

+5 C

+5 I +3 D

+5 M

10

+5 D

+5 M

+5 C

+5 I

11

+5 D +3 C

+5 M

+5 I

+5 C +3 I

12

+5 C

+5 I +3 M

+5 M +3 I

+5 D +1 M

13

+5 C

+5 M

+5 D

+5 I +3 M

14

+5 C +3 D

+5 M

+5 D

+5 I +3 M

15

+5 M

+5 D +3 I

+5 C +3 M

+5 I



After you have scored, there are a few more modifications that you need to make. These apply to both basic and advanced scoring:

  • If you refused to answer question 15 because your favorite system wasn't on the list, give yourself +5 M.
  • If you refused to answer #15 for any other reason, give your self +3 D and +3 I
  • If you used the advanced scoring system, give yourself +5 M
  • If you found the scoring system really confusing, give yourself -5 M
  • If you gave up and didn't score because it all seemed to complicated, reduce your M to 0.
  • If you didn't bother to write down your score because you figured you would just eyeball it at the end and come to your own conclusions, give yourself a +5 to your choice of I or D.

I – Inspiration

0 – 10 points: You are not a dreamer. You read stuff in rules books and use it to make your character. You are often not concerned with the look and feel of a character and have no problem playing low powered characters all the time. You might even enjoy true historical simulations and simulating percent chances of limb loss to to infection during combat. Your characters don't model heros in fantasy books because you don't read them very often.

11 – 20 points: On occasion, you will come up with a character concept before you look at a rule book, but not often. You watch movies and occasionally think that the heros are cool, but rarely translate them into your character. You enjoy role-playing pretty much regardless of what type of character you are running.

21 – 30 points: Average. Nothing special.

31 – 50 points: Your characters tend to be flashy and on the edge. They will often have classic themes from books and movies in them, and you get your enjoyment from seeing your character pull of signature moves and abilities during the session. You like heroic plots, and campaign with a good mood and fantastical feel.

51+ points: You focus on your character. You may know your character long before actually even meeting your GM. You love having a campaign that fits the style of your character, and get annoyed when the plot gets in the way of your planned character development. You would probably be fine with a more scripted session as long as your character gets to do what they want. Your characters tend to be non-standard and off the wall.

C – Concept

0 - 10 points: When the GM asks you what your character is you tend to respond with words from the rulebook. You never write a background, and only occasionally describe your character's appearance. When you do it is only because you have an in-game reason to do so, such as a sudden need for a feathered hat. You don't like games with rich backgrounds or complicated political messes as they are just to complicated to understand.

11-20 points: You make backgrounds when you have to, but prefer rolling up random backgrounds on charts in the rule-books. Usually, if the GM wants you to, you come up with a couple of key points about your background and then call it good. You tend to be able to fit into almost any style of campaign.

21 – 30 points: Average. Nothing special.

31-50 points: You believe background is important and like to put amazing and exciting stuff in the backgrounds. Your characters tend to have multiple secrets and strange events that shaped their lives. You enjoy information rich sessions and use the setting information to further expand your character and to drive your character's actions during play.

51+ points: It is all about the background. You are well known for 10+ pages of background material, as well as for finding lost artifacts and being the long lost ruler of the Empire. You keep detailed track of events during the game and love political intrigue campaigns where the GM makes complicated plots. You like to buy contacts and friends, and use ones from your background to solve problems. You don't deal well in undefined settings – unless you get the free reign to make all the undefined stuff up yourself!

M – Mechanics

0 - 10 points: You hate rules and try to avoid using them if at all possible. If they are present, you make your GM or another player take care of them for you so that you can get on with the "fun" stuff and not get bogged down with rules. You often get annoyed that your character cannot do what you think they should because of some rule.

11 - 20 points: You do what you need to with the rules, but you don't like them. You figure it is best to understand the rules so that you can have an idea of the limitations they impose upon your character. You tend to pick out "rule light" systems and flaunt them as better systems that actually allow role-playing.

21 – 30 points: Average. Nothing special.

31 - 50 points: You like rules and using them to best fit your needs. You look for systems that fit the style of campaign you are in, and are fond of mechanics that encourage specific types of role-playing. You often min-max your character, and tend to view your characters abilities as what is on the character sheet instead of what is in your mind. You often solve problems by looking for a skill to roll.

51+ points: You role-play for the numbers. You have difficulty understanding that there might be anything else do besides role dice and manage your character. You believe that you can win at this game and that it is player's versus the GM, or even players vs. players. It's all numbers and creative thinking anyway.

D – Drama

0 – 10 points: You are actually embarrassed to talk in-character during a session, and don't see the need for it anyway. Your characters rarely have flare, and you especially dislike anything that looks like Live Action gaming. You like to separate yourself from your character as much as possible. You also need campaigns where the GM provides the action and direction for you. You are not good at taking the initiative and acting with your character. NPC filled campaigns are just work and you dislike them.

11 – 20 points: You understand that talking in-character is fun, but don't get into it. You just aren't good at silly accents or quick talking and will still rather roll dice then try and talk the NPC into doing your bidding.

21 – 30 points: Average. Nothing special.

31 – 50 points: You love to talk in character, and think the most enjoyable part of a campaign is role-playing with the other players. You often do not need a GM to create plot for you, you just show up and start talking. You don't care whether good or bad things happen to your character, just that stuff happens. The bad stuff is just more opportunity for fun role-playing.

51+ points: You rehearse your lines before the session. You are always talking and always doing. You like to be the center of attention and this often gets in the way of the other character's actions. Your characters are vibrant, often full of flaws, because they are more fun to role-play then the good stuff. You love self-directed campaigns where the character's have to create the plot, and thrive when the GM sits back and lets the players just play.

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