Brave New World
—Koeas-Civin, Words of the Elders
This column details the Black Steel campaign setting using the Pathfinder rules. The campaign could certainly be run using RuneQuest, the Warhammer Fantasy RPG, D&D, or another fantasy RPG.
"This column uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. I am expressly prohibited from charging you to use or access this content. This column is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com."
Black Steel Campaign Traits
The Pathfinder rules allow for campaign customization through campaign traits. Taits are available as a free download or can be found in the back of the Advanced Player's Guide.For the Black Steel campaign, characters must spend one of their two beginning traits on a campaign trait. They also cannot take any regional or campaign traits from the APG or other sources.
These traits were tailored specifically to the interests of my players. Certainly new traits could be added or modified from this list. Some of these traits create connections to NPCs which the PCs can use as a possible additional resource if needed during a game session.
Arena Fighter: You fought in mock combats and contests at the Serpent's Run.
- You gain a +1 trait bonus on initiative checks and Intimidate skill checks.
- You were trained by Jorston "Axetongue" Droaeb.
- Choose one of the following skills: Bluff, Diplomacy, Knowledge (local), Perception, Sense Motive,or Stealth. You gain a +1 trait bonus on this skill and it is always considered a class skill for you.
- You gain a +2 trait bonus on Initiative checks.
- You gain a +1 trait bonus on Initiative checks, and if you act in a surprise round, you gain a +1 trait bonus on all attack rolls.
- If you have fire a ranged weapon from higher ground, you gain an additional +1 to hit.
- You were trained by Captain Acacia Uriana.
- You may spend a feat to take the Parting Shot feat (p. 113 in the Pathfinder Chronicles: Campaign Setting).
- You gain a +1 trait bonus on Knowledge (arcana) checks, and Knowledge (arcana) is a class skill for you or if you cast arcane spells, you may instead pick three spells on your spell list. You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus.
- You have studied under Dr. Ernst Landis of the Founder's Archive and Museum of Ages. The Bazaar of Sails is the district nearest the Irespan, a Thassilon ruin.
- You take a -1 penalty on all Charisma-based skill checks made when dealing with members of Chelish nobility but gain a +1 trait bonus on Will saves as a result of your stubbornness and individuality. (The penalty aspect of this trait is removed if you ever manage to establish yourself as a true noble.)
- You gain a +1 trait bonus to Perception and Sense Motive checks.
- You were trained by Sabriyya Kalmeralm.
- You gain a +1 trait bonus to Appraise, Craft (armor), and Craft (weapons).
- When attacking targets in areas of dim light, you do not suffer the standard 20% miss chance on attack rolls for being in the poorly lit area.
- You gain a +1 trait bonus on Knowledge (religion) checks, and Knowledge (religion) is a class skill for you or if you cast divine spells, pick three spells on your spell list. You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus.
- You were trained in religious matters by Chaplain Tira Ronnava.
Next Month
Using non-random decks (Harrowing deck, plot twist deck, critical hit deck, and fumble deck) to enhance the Black Steel campaign. May you find the path,
Charlie

