Current Columns
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| A Bit of History by Ken Spencer History as a source and creative tool in RPGing. | Historical Mysteries: The Lost Legions of Ancient Roman (2013-01-10) |
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| Brave New World by Charles Dunwoody World Building | Radiance RPG: Build 0 Level PCs While Playing the 1st Adventure (2013-01-17) |
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| Business of Gaming Retail by Lloyd Brown How to run a retail store (profitably). | A New Direction... (2013-01-16) |
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| Designers & Dragons: The Column by Shannon Appelcline Histories of RPG companies, settings, and magazines. | 2012: The Year in Review (2013-01-01) |
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| Duets by Kirk Johnson-Weider Playing role-playing games with exactly two players. | NPCs I (2012-12-20) |
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| Holy Rolling by Michael James Playing religious characters in RPGs. | Behind the Curtain: The Faithful & False Religions (2012-09-26) |
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| Naked Steel by Shawn Carman The Legend of the Five Rings Role-playing Game interactive desig | Winter Court Shenanigans (2012-12-27) |
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| One Shot by Various One Shot Columns | My Top 5 Myths about the Games Industry (2012-06-04) |
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| Sandy's Soapbox by Sandy Antunes Business, Freelancing & The Industry | Designing a Game Course (2013-01-11) |
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| Superseeds by Fred Furtado Each month, a seed for a super game. | (2013-01-18) |
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| Tales from the Rocket House by Brent Dedeaux Common language in a gaming community | MORE (Modern Old-school Roleplaying Engine) Core Game Mechanics (2013-01-03) |
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| The Beastly State of Your Campaign by Jen Seiden All about animals for your RPGs. | Trading in Animal for Fun and Profit (2012-08-07) |
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| The Culture Column by Robert Mason Each month, a culture for use in any game. | Ghosts (2012-12-24) |
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| The Horror by Michael Tresca A look at horror in roleplaying. | The End of the Beginning (2013-01-07) |
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| The RPGnet Interview by Various Discussions with industry professionals | Joshua Kubli, Imperfekt Games (2013-01-15) |
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| The Science of Roleplaying by Christopher Brace A study of gaming, based on observations and interviews. | Women in Gaming (2012-11-28) |
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| Together We Play by Shannon Appelcline From Arkham Horror to Pandemic: the cooperative board game genre | Talking with Dr. Reiner Knizia about Lord of the Rings (2011-02-01) |
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| Tricks for GMs by Asen R. Georgiev Less work for your sessions. | Pick Your System Carefully (2012-06-01) |
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| Your Next Campaign by Sam Tillis Conceptual frameworks for roleplaying campaigns. | Beneath a Granite Sky, Part III (2013-01-08) |
Archived Columns
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/hack by Clay Dowling High tech ideas for your game based on the real world. | Internet Traffic Cops (2010-02-18) |
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52 Pick Up by Chris Czerniak & Gareth-Michael Skarka A Complete New Game Every Column | FTL (2002-08-20) |
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A Brief History of Game by Shannon Appelcline A history of the RPG industry, one company at a time | 2010 in Review: The RPGs (2011-01-03) |
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A Cubicle with a View by Dominic McDowall-Thomas A look inside the industry, with Cubicle 7 Entertainment. | Getting Involved (2010-07-01) |
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Abracadabra by Bryan Jonker How magic can be integrated into society | Mood Magic (2010-04-13) |
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Ack! by Jeff Freeman No Sarcasm Allowed | The One True Way to Roleplay, Online (1999-07-20) |
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Action Scenes! by Dan Bayn Lights, Camera ... | Crashing a Parade (2006-11-24) |
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Advent by Paul Mitchener Methods of Campaign and Adventure Design | More Probability Examples (2006-01-18) |
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Archetypology 101: Fact, Fiction, & Fallacies by Aeon Exploring Character Archetypes in Gaming | Episode 11 - In Closing... (2002-04-30) |
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Aural Sects by Gareth-Michael Skarka & Remy Verhoeve Game Music Reviews | The Campaign Soundtrack Part II, Plus Reviews (2001-12-19) |
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Bag o' Nifties by Dan Bayn Tricks for GMs | Sci-Firearms - The Bottom of the Bag (2003-06-04) |
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Behind the Counter by Marcus King The Retailer's Perspective | Helping Other Retailers to Retail ... (2010-08-13) |
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Behind the Curtain by Patrick Sweeney Starting & Running a Small Press Gaming Company | Og Design Journal III: Reality, Comedy, and Adventure Generation (2007-08-20) |
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Bell, Book & Candle by Peter Devlin Horror Insights | Science-Horror Part 2 - Everything Is Not As It Seems (1999-08-24) |
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Bells and Thistles by Meera Barry About Humor | Not What It Says It Is (Part 2) (2001-07-27) |
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Bent Pages by Tim Denee The Indie Scene | InSpected (2002-10-30) |
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Binary: Computer RPGs by Wes Johnson Looking at Computer RPGs, from an RP Perspective | All I Want for Christmas (2001-12-18) |
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Bleeding Edge by Cy Ance Real Science for Gamers | Fusion Dreams (2004-01-16) |
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Building Better Characters by Greg Schneider The 7-step character creation program | Revenge of the NENAD (2007-05-24) |
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Buzz by Various Pre-release Promo Kits for Upcoming Games | Starchildren: Velvet Generation (2002-01-09) |
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Campaign Toybox by Steve Darlington Selections from Steve's campaign toybox. | Holiday Heroes (2011-12-28) |
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Campaigning at the Con by Mike DeSanto All about Davenford | Conclusion (2003-05-29) |
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Chop Shop by Eric Brennan Rules Tweaks | Genre-Bending (2003-09-16) |
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Clerical Error by Thomas Kolar A look at religion in RPGs | Womb to Tomb (2008-02-05) |
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Close to the Edit by Ross Winn An Amalgam of Ideas | Close to the End (2009-04-09) |
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ConVocation by Mark A. Santillo Creating a Convention | Another Opening, Another Show (2002-08-26) |
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Critical Hits by Dave Smith A Writer's POV | Black Sabbatical (2004-12-31) |
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Crunch by Aeon Comic Strip | Another Week, Another ... (2005-09-01) |
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CW's Guide to RPG Reviewing by Christopher W. Richeson All about writing reviews. | Reviews and Conventions (2010-08-05) |
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Designing Prestige Classes by Ruben Smith-Zempel The design of d20 prestige classes. | The End of All Things (2008-10-02) |
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Dice Club by Graveyard Greg and WebTroll Our First Gaming Comic! | America (2001-11-22) |
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DMing by Dummies by NotYetMousse DMing by (Not for) Dummies | Twenty-First Session (2005-11-21) |
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Dormitories & Dragons by Alec Fleschner Forming and maintaining a college gaming club. | Women (2009-09-08) |
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Elements of Gaming by Brian Gleichman Elements of Gaming | Elements of Strategy (2003-02-11) |
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Evil GM Fundamentals by Chris Fox Evil advice on running the best games possible. | The Illusion of Choice (2009-08-27) |
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Extra Experience Points by Greg Chatham Satire | The Final Battle Between Greg and Evil (2001-04-01) |
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Facts and Fancies: Information to Myths by Liz Rich Taking a Set of Facts & Spinning a Backstory | Seriusly Fishy (2002-04-12) |
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Faith and Steel by Steve Bergeron Warriors in Gaming | Downtime (2003-03-26) |
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Fantasy Rising by Matt Snyder Looking at Fantasy Roleplay | Heroes Real and Imagined (2001-11-16) |
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Fiddly Bits II by Larry D. Hols Game Archaelogy, Game University | FID 223: Analysis of die-roll methods (2002-06-18) |
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Fifth Imperium by Shannon Appelcline Refereeing the Traveller game. | Aliens of the Marches: The Jonkeereen (2011-09-26) |
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Fill in the Gap by Matt Turnbull A One-Off Scenario Each Month | Restless (2006-06-27) |
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Foaming at the Mouth by Erich S. Arendall Social Critique | Hanging up the Dice Bag (2001-02-07) |
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For Granted by Aeon A Closer Look at the Basic Things Gamers Overlook | For Thwith (2002-08-29) |
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Freelancing is Not for Free by Lloyd Brown Tips on Freelance Writing for the RPG Industry | Say Goodnight, Gracie (2007-03-15) |
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From the Trenches by Jo Chicks in RPing and Other Stuff | Sparklies (2000-03-28) |
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Game Design: Step by Step by Gareth-Michael Skarka A Game Built, Right before Your Eyes ... Again! | Prometheus Whispered (2002-05-28) |
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Gamer's Guide to Hitch Hiking by Justin Unrau Real-world Influences on Gaming | The Long Walk Back (2006-09-05) |
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Gamers and the Real World by Josh Epperson Gaming and Mainstream Entertainment | Down and Dirty Reality (2003-11-27) |
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Gamers' Grimoire by Anituel Real World Magic for Your Games | Thoth: God of Magic, Language and Roleplaying Games (2005-04-21) |
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Gaming for Grown-Ups by Tim Kirk Gaming for Grown-Ups | Dirty Secrets of Story Revealed! (2004-03-18) |
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Geek's Eye View by Jukka Sarkijarvi Geek and Gamer Culture and Community | The Tributary of Mainstream (2004-09-02) |
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Gestalt by Stephen Cheney Running a Team Campaign | Variations on a Team (2006-12-12) |
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GlovE by Sergio Mascarenhas A Different Take on RPG Design | Racial Roles (2005-05-27) |
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Guest House by Various On Gaming Culture & Game Issues | The Ten-Minute Guide To Becoming a RPG Transvestite (2003-09-02) |
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Hack for More by Ed McEneely Running Hackmaster | Final Week: 03/14/05 (2005-03-15) |
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Hard Science by James Maliszewski SF Coverage | Esprit de Temps (2002-01-30) |
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HELLAS: From Alpha to Omega by Michael Fiegel On the creation of a roleplaying game, Hellas. | Argonautica (2009-09-28) |
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Hero for a Day by Various Superheroic Gaming Columns | Capes & Spandex: What Costumes Mean to the Superhero Role-Playing Genre (2000-05-23) |
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Heroes by Sean Hillman What is a Hero? | Laying Heroes To Rest (2003-06-10) |
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Household Name by Mike Pohjola Publishing a Game | After Myrskyn aika (2004-09-22) |
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Idea Factory by Carl Cravens Gaming Ideas | Pick a Card, Any Card (2000-10-27) |
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In Genre by R.J. Grady RPGs and Genres | The Dungeon (2004-08-04) |
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Industry Voices by Various Industry Insiders Speak Up! | I'm Not a Lawyer, but I Play One in a Game (2003-08-05) |
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Inklings by Dan Norder Ideas for Role-Playing | Mars Needs Women (2004-01-28) |
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It's Not Just a Game by Coilean mac Caiside A Metaphysical Look at Gaming | (The Final) Conflict (2002-09-20) |
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Keeping Kosher by Walt Ciechanowski Keeping Things Fair in Gaming | Time to Say Goodbye (2006-12-06) |
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LARP: Live Action & Real Problems by Jason Hosler Finally, A Column About LARPing | Traps and Walls (2005-07-15) |
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Legal Injunction by Alex Helm The law and your RPGs. | Henchmen Unite! (2007-09-11) |
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Let Me Tell You about My Character by Chad Underkoffler A New Character Every Month | Mark Meadowbrook, Evil Twin (2003-02-20) |
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Live ... ACTION! by Amber Eagar Running Live Action RPGs. | Young's Law (2010-04-30) |
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Live Wires by Scott Lynch LARP | The Live Wires Holiday Study Guide (2000-12-26) |
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Making It by Anders Russell Starting an RPG Company | On Immersion: A Non-Sequitor (2006-01-19) |
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Medical Musings by Aesclupius A doctor's look at roleplaying games | Medical Environments, Part Two (2007-01-23) |
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Mix-O-Tronic by Brian Hollenbeck Creating Game Seeds | The Grimm World (2002-06-26) |
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Music in Gaming by Damon Bradshaw Music in Gaming | Deconstructing Composers: Reverse Choreography (2003-01-06) |
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Musings from Bristol by Nathan Hook Reflections on LARPs, leaning toward concept and design. | Props (2012-01-12) |
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Musings of a Would-Be Game Designer by Mike Martinez Designing Spacebuckler | Think Big...Think Game Line (2004-01-14) |
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No Good by Juhana Pettersson Experimental Gaming and Game Theory | Future Art Here Today (2005-02-01) |
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Opening Moves by Lonnie Ezell Cliche Revamping | A Weapon for All Occasions (1999-07-13) |
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Phobia by Matt Cowger Horror in Games | Timing, Placement and Horror (2002-07-02) |
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Planet of the Paper People by P.D. Magnus Purely Paper People | The Stalkerwolf (2004-03-04) |
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Playing Dice with the Universe by Bill Kte'pi Religion in Games | Fred: Escaping Heaven (2005-04-06) |
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Quality Control by Joshua Brain Jaffe A Look into the Layout Process of Game Design | Ante Up: The Cover (Please put the blowtorch down) (2001-03-02) |
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Roleplaying in Miniature by Young Lee Using miniatures in RPGs, from the primer up. | I'm Going to SCULPT ... A Rock? (2007-11-28) |
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Roleplaying with Clio by Martin Lloyd Historical Gaming | Clio's Memory (2000-02-24) |
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Roll the Bones by Torben Mogensen About dice and other randomizers in RPGs. | Shapes and Sizes (2007-12-13) |
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Rough Quests by Sergio Mascarenhas A Different Take on RPG Design | How to SNGD Rough Quests, Followed by (Yet) Another Change of Course (2006-08-31) |
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Rules Lawyer for Free by Sergio Mascarenhas Rule Design and Free RPG Evaluation | From Fiction to Roleplaying Games (2000-09-11) |
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Sanctum by Dan Bayn A Genre-Spanning Game Setting | Alpha Omega Kappa Slamma Jamma (2007-02-08) |
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Screaming Jackass by Scott Shafer 21st Century Gaming | Addiction (2001-08-03) |
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Small Press, Big Game by Chris Perrin Small press and independent games that deserve to be discovered. | Adam J. Weber Games (2010-03-22) |
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Small Talk by Robert E. Allen Miniatures & Wargames | Mini Reviews of Minis (2000-03-14) |
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Speculative Physics by Mendel Schmiedekamp The Physics of Gaming | Territories: The South - Flux and Transformation (2008-02-26) |
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That 80's Gamer by Mike Kubit Thoughts on RPGs and gaming, then and now. | The Art of Traditional RPGs (2011-01-27) |
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The Bad, The Worse, and the Vile: The Art of Being Evil by Jonathan Palmer Advice for players and GMs on how to be the bad guys. | Spawn of Darkness (2011-03-31) |
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The Balancing Act by Rick Moscatello A look at balance in Dungeons and Dragons 4th Edition. | A Shrinking Drake Swarm and a sane Mad Wraith (2009-09-07) |
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The Bitter Guide to SF by Justin Mohareb Book and SF Reviews | Because It's Been Too Long (2002-01-15) |
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The Contract by J.S. Majer GM Tools | Equating Real (2002-12-16) |
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The Culture Beneath the Stairs by Conan McKegg Deeper Issues of Player Culture | Facing Challenges: Morality and Roleplaying Games (2004-10-08) |
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The Deeper Well by James Bierly Storytelling and Story Structure | Two Fun Ways To Build A Plot (2005-08-17) |
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The Fine Art of Role-Playing by Jonathan Walton The Basics | Conclusions (2004-06-18) |
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The GGGames Dozen by Kris Havlak and Rick Heggie Complete Boardgames, Pocket Games, and Neat Tactical Stuff | Monkey Pit Fighting (2002-03-08) |
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The Growth of a Campaign by Et Al Watch a Campaign Evolve | The First Session (2003-09-18) |
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The Head of Vecna by Hilary Doda Women in Gaming & Other Myths | Planting the Seed: Fertility Then and Now (2002-05-02) |
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The Impossible Dream by Hunter Logan The Game Design Dilemma | True Death (2003-07-17) |
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The Last Dark Art by Dan Layman-Kennedy Gaming as Art Form | If Only: Great Roles, Great Players (2003-10-23) |
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The Next Level by Christopher Gunning The craft of gamemastering | The pronoun game, I vs Bob (2008-02-20) |
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The Play's the Thing by David Goodner Player Advice for Gaming | Conclusions (2004-10-29) |
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The Road to GenCon 2008 by Christian Wilson Twelve months of preparation for GenCon. | A Look Back (2007-11-30) |
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The Road to Legend by Jake Kurzer The design of the Legend RPG. | The Introduction to Legend (2012-02-29) |
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The Rocky State of Your Campaign by Jen Seiden Rocks and minerals in role-playing games. | Rocks, Plot Hooks, and You! (2010-02-16) |
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The Spider's Den by David Rowe Internet Gaming | What Do You Mean You Don't Own Word98? (1999-08-24) |
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The Star Dragon by Mike Brotherton Writing a Novel | Chapter 4 (2004-04-16) |
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The Three by Daniel MacCurdy Burnet Game mechanics and in-game reality. | Arcane, Divine, and Psionic (2008-03-14) |
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The Vegetative State of your Roleplaying by Jen Seiden Plants in your roleplaying campaign. | No More Plants! (2008-09-16) |
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Thematic Voyage by Jocelyn Robitaille The Use and Exploration of Themes | First article coming soon. |
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Thinking Virtually by Shannon Appelcline The Computer/Gaming Interface | Strategic Coda: The Web Connection (2003-06-06) |
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This Month in Roleplaying by Christopher W. Richeson A monthly recap of releases, news, reviews, and other events. | May, 2008. (2008-06-04) |
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Time Out! by David Caffee A coaching session for gamers | "Bling-Bling!" (2006-07-26) |
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Tropes by Sharon MacGuire A look at the tropes that make up fiction genres. | Archetypical NPCs (2011-10-27) |
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Under the Hood by Michael Pevzner & Rani Sharim How to design mechanics for your game. | Decisions, Decisions (2011-09-22) |
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We're Misguided by Darren Calvert Syndicated Comics Lives! | Planet Basement (2006-08-20) |
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Wind in the Flowers by R. Sean Borgstrom Revising an Existing Game, subtext Noblis | Editing, Development, and Production (2002-03-27) |
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Winging It by Ian Sokoliwski Ad-libbing Game Sessions | Is That What I Mean? (2006-12-01) |
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Wushu Skidoo by Dan Bayn A setting a month, in broad strokes. | Beautiful Violence (2009-12-10) |
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Youth in Gaming by Nathan Robert Duke How 20-somethings today act around and deal with tabletop RPGs. | Recruitment (2012-01-11) |
| Older / Disorganized Columns | ||
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Stray Thoughts
by Michael B. Erb Bringing the Everyday into RPGs |
Music in Gaming, Part 2
(30may03) |
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Take the Lead
by David Bareford Adivce on Winning Players and Influencing Parties |
Leadership in the Star Wars Saga
(16may02) |
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Tempus Fugit
by Mithras History in Games |
The Gygax - Arneson Tapes
(12nov02) |
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Thematic Voyage: The Unseen Art of GMing
by Jocelyn Robitaille The Use and Exploration of Themes |
Of Dread and Wonder (part 2)
(March 21, 2002) |
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This Gaming Life
by Ian O'Rourke Looking at Gaming as an Adult |
The Rise and Fall of 3E
(February 14, 2002) |
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Tips for the Beginning RPer
by Devon Mannix Tips for Newbies |
Getting Started
(19dec03) |
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The Travels of Mendes Pinto
by Sergio Mascarenhas Interactive Rule Design |
Not Dead Yet
(18jul03) |
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View from the Big Chair
by Matthew Webber The Art of Game Mastering |
VI: "Grand Theft Gamemaster"
(24dec04) |
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Virtually Adventurous
by Guy McLimore and Matt Drake Exploring Electronic Publishing |
Part the Sixth: In which the Humble Narrator hears the voice of
(07oct02) |
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Wanna Fight?
by Bryan Jonker Combat in Roleplaying |
Fifth Commandment
(14oct02) |
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Ways to Play
by Chris Chinn New Ideas for Role-Playing |
Modifiers and Rewards
(14jul03) |
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Well Met!
by Dan Armstrong Scenario Starts |
And So The Adventure Begins...
(April 11, 2000) |
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